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WWII Motorcycle BMW R75 Africa Korps
#59690
11/27/05 20:22
11/27/05 20:22
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
OP
Serious User
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OP
Serious User
Joined: Nov 2004
Posts: 1,083
Germany
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Hi all, this is my next user contribution.. after a long time: The BWM R75 motorcycle with sidecar of the German WWII Afrika Korps. As always: Free to use and no credits required. Have fun :-) Best regs Rince Download-Link: BMW R75
Born for runes
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: rincewind]
#59691
11/27/05 20:55
11/27/05 20:55
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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fantastic work ricewind! Polycount and skinsize? It really looks loke real one 
"Yesterday was once today's tomorrow."
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: Inestical]
#59692
11/27/05 21:02
11/27/05 21:02
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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1024² Skin with ~9000 faces. Really nice to look at, but a bit highpoly for games I guess.
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: Inestical]
#59693
11/27/05 21:03
11/27/05 21:03
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
OP
Serious User
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OP
Serious User
Joined: Nov 2004
Posts: 1,083
Germany
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Thanks,
actually, I built this one in a "take no prisoners" mood so the polycount is quite high I think.
5000 Vertices 9000 Faces Skin size 1024 x 1024 (due to the numerous details), though I left out some details as adding it all would have been suicide.
I usually look for plastic kit modelling websites as kit modellers always take various detail photos of their models which are useful for getting detail skins or original colours.
I had to build a lowpoly model of this motorcycle for a WWII game and I really liked the shape and the details of this bike, so I wanted to do a model with more details.
@bill: Maybe you're right. I tried it in a test level and it runs smoothly but that's just me and my computer that always does strange things.
The next one will be a Desert Storm Tank Car which will be more low poly due to the less complex shape.
edit: This one was completely done in MED. Best regs Rince
Last edited by rincewind; 11/27/05 21:09.
Born for runes
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: rincewind]
#59694
11/27/05 21:13
11/27/05 21:13
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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It was not intend as critics, just to make the others sure that having a complete divison running on this motorcycle will heavily impact the fps.  old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: old_bill]
#59695
11/27/05 21:20
11/27/05 21:20
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
OP
Serious User
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OP
Serious User
Joined: Nov 2004
Posts: 1,083
Germany
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Don't worry, I didn't feel offended or take it as critics. Anyway, you're right. Having a whole bunch of these bikes in a level would bring any computer to it's knees :-)
Generally: Why shouldn't you provide critic? Thats what the forum is for. It is not forbidden to critizise, as far as I know ;-)
Born for runes
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: XNASorcerer]
#59697
11/27/05 21:53
11/27/05 21:53
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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@old_bill: how did you know that? And Sorcerer is right 
"Yesterday was once today's tomorrow."
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Re: WWII Motorcycle BMW R75 Africa Korps
[Re: Inestical]
#59698
11/27/05 22:06
11/27/05 22:06
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
OP
Serious User
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OP
Serious User
Joined: Nov 2004
Posts: 1,083
Germany
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Obrigado, sorcerer, você é demasiado amigável. A mais melhor consideração a Brasil @inestical: I guess, old_bill downloaded it. That's how he knew 
Born for runes
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