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OKAY OKAY FINE!!! FREE AI!! #60013
12/05/05 08:16
12/05/05 08:16
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
Serious User
PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
okay okay, I felt really bad for always taking and not giving, however I desided enough is enough and made a crappy contribution just now with some models. After I posted I felt even worse, so I desided to give up some of my old AI code. A while back me and a friend of mine desided to start developing an AI system of our own. BEFOR YOU CONTINUE READ THIS CARFULLY!

This AI isn't for pro-programmers. This is more for people looking for something free. If you can already program your own, then you probably will find this a waste of time (then agian it might be insperation but i highly doubt that). Befor I get a bunch of negative comments let me tell you what the main focus of this AI was.

I was making a game where there was a war going on between 2sides and and the player was on a side and sometimes on neither side. However this was a problem because general AI that 3dgs has is the type that just kills the player. So me and my friend desided to come up with a solution to this problem. I will briefly explain how it works.

Each enemy sends out a scan to everything around it, further more each enemy can detect anything scanning it. When scanned the enemy will simply check it's internal chart to see 1)what side he's on 2)what side is the thing he scanned on 3)and finally if he's an opponent to attack him. That is really the heart of this contribution. Also like i said this is really old, so some of the animations and other things were inspired from AUMs (thanx george) and it works on A6 and it probably works for A5. With out further BS here is the contribution (any comments would be nice )

http://www.savefile.com/files/2435487

Last edited by PrenceOfDarkness; 12/05/05 08:18.

"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: OKAY OKAY FINE!!! FREE AI!! [Re: PrenceOfDarkness] #60014
12/05/05 14:03
12/05/05 14:03
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Can't dl nothing..Ie and Mozzilla can open the page but, if I click the link or try to save the object with the right click , it don't works.

Re: OKAY OKAY FINE!!! FREE AI!! [Re: Mondivirtuali] #60015
12/05/05 14:04
12/05/05 14:04
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Update
works now.

Re: OKAY OKAY FINE!!! FREE AI!! [Re: Mondivirtuali] #60016
12/05/05 23:15
12/05/05 23:15
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
Senior Member
Hellcrypt  Offline
Senior Member

Joined: Sep 2005
Posts: 357
Florida
I could not download it. But I am guessing what you did was place like a var. Example enemys are 1 and good guys are 2. Then scan if it's one or two. Am I close? What I am most interested is how the enemy moves.
Try using a different server maybe?

Last edited by Hellcrypt; 12/06/05 01:59.

I do not solve problems.... I prevent them.
Re: OKAY OKAY FINE!!! FREE AI!! [Re: Hellcrypt] #60017
12/06/05 00:21
12/06/05 00:21
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thank you!

I'm always looking for AI codes that are easy to understand and help to build an AI that does different things than only targeting the player.

Re: OKAY OKAY FINE!!! FREE AI!! [Re: Pappenheimer] #60018
12/06/05 03:55
12/06/05 03:55
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA

I can't download it!

Can someone else who has it email it to me
contact@teutonicdarkness.com

or post it where it can be downloaded.



Look forward to trying it and hacking away at it....


Thanks,




*** Teutonic Darkness ***

Re: OKAY OKAY FINE!!! FREE AI!! [Re: TeutonicDarkness] #60019
12/06/05 04:18
12/06/05 04:18
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
Serious User
PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
hey guys...

at ellcrypt
well kinda but go ahead and try that and you'll run into a big problem.. I accually had to make all entities scan, and then it detects what my.id skill is. But ya something like that.

at Pappenheimer
ya no problem man, I remember how pissed off I was when I couldn't make entities attack one another only the stupit player lol

at TeutonicDarkness
I'll try sending it to you now


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: OKAY OKAY FINE!!! FREE AI!! [Re: PrenceOfDarkness] #60020
12/07/05 06:03
12/07/05 06:03
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
Serious User
PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
wow I thought I'd have alot more people posting comments


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: OKAY OKAY FINE!!! FREE AI!! [Re: PrenceOfDarkness] #60021
12/07/05 07:35
12/07/05 07:35
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Very cool, I'll check it out later today thanks PrenceOfDarkness

Re: OKAY OKAY FINE!!! FREE AI!! [Re: Matt_Coles] #60022
12/08/05 00:36
12/08/05 00:36
Joined: Jan 2005
Posts: 229
Atlantis Offline
Member
Atlantis  Offline
Member

Joined: Jan 2005
Posts: 229
Thank you for sharing, PrenceofDarkness.

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