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Re: How can I avoid collisions? [Re: Helghast] #60199
12/07/05 08:54
12/07/05 08:54
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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XNASorcerer  Offline OP
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Portugal - Brazil
The physics entity has separeted models for the tyres, but the other enity doesn't have. The non physics entity is just one model.

Re: How can I avoid collisions? [Re: XNASorcerer] #60200
12/07/05 10:02
12/07/05 10:02
Joined: Aug 2005
Posts: 1,558
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V
vlau Offline
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V

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Do your target model (non physics entity) has any
action attached which contains collision detection
event?

Re: How can I avoid collisions? [Re: vlau] #60201
12/07/05 10:17
12/07/05 10:17
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ehem, isnt that a case for what the phent_setgroup command is there??


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: How can I avoid collisions? [Re: ello] #60202
12/07/05 11:04
12/07/05 11:04
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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Quote:

ehem, isnt that a case for what the phent_setgroup command is there??




Isn't phent_setgroup only for physics entities? I am using a physics entity and a non physics entity.

Re: How can I avoid collisions? [Re: XNASorcerer] #60203
12/07/05 11:08
12/07/05 11:08
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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hm, ok, should have read the thread better. strange that passable doesnt work for you. i cant imagine why


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: How can I avoid collisions? [Re: ello] #60204
12/07/05 13:04
12/07/05 13:04
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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Thanks anyway.
Does anyone have an idea about that?

Last edited by Sorcerer; 12/07/05 13:06.
Re: How can I avoid collisions? [Re: vlau] #60205
12/07/05 14:29
12/07/05 14:29
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Thanks vlau.

Quote:

Do your target model (non physics entity) has any
action attached which contains collision detection
event?




The problem is fixed! I was forgoting this : IGNORE_MODELS.

Last edited by Sorcerer; 12/07/05 19:33.
Re: How can I avoid collisions? [Re: XNASorcerer] #60206
12/07/05 14:57
12/07/05 14:57
Joined: Aug 2005
Posts: 1,558
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vlau Offline
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vlau  Offline
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Very nice. I see your car (non physics entity) is
transparency. If you don't want it try to set it
flare = off.

I also read your tutorial : "Nice road paths for terrains",
it's cool, thanks for that.

Re: How can I avoid collisions? [Re: vlau] #60207
12/07/05 15:13
12/07/05 15:13
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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Thanks.

I know about the tranparency. I am just trying to make that car more tranparent as it as it arrives close to the player's car. So, I am still testing it.

Re: How can I avoid collisions? [Re: XNASorcerer] #60208
12/07/05 18:58
12/07/05 18:58
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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Simple piece of advice, applicable whenever you get these seemingly strange errors.

Make a brand new application that only tests the wrong behaiviour. Make sure that this is from scratch and uses none of your pre-built code.

If this Unit Test fails, then you know that the problem is with either your software or hardware.

If this Unit Test passes (ie behaives like it should), you know that there is something inside your code that is causing this.

This is all the more relevant since several other users cannot reproduce your error...this leads to the natural conclusion that something in your code, software, or hardware is mucking things up. I'm pretty sure that it's not going to be hardware related and a simple reinstall would take care of the software so in my eyes all signs point to something in your coding that isn't working right.

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