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Re: How can I avoid collisions?
[Re: ello]
#60202
12/07/05 11:04
12/07/05 11:04
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
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Posts: 2,172
Portugal - Brazil
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Quote:
ehem, isnt that a case for what the phent_setgroup command is there??
Isn't phent_setgroup only for physics entities? I am using a physics entity and a non physics entity.
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Re: How can I avoid collisions?
[Re: ello]
#60204
12/07/05 13:04
12/07/05 13:04
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
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Thanks anyway. Does anyone have an idea about that?
Last edited by Sorcerer; 12/07/05 13:06.
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Re: How can I avoid collisions?
[Re: vlau]
#60205
12/07/05 14:29
12/07/05 14:29
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
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Posts: 2,172
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Thanks vlau. Quote:
Do your target model (non physics entity) has any action attached which contains collision detection event?
The problem is fixed! I was forgoting this : IGNORE_MODELS.
Last edited by Sorcerer; 12/07/05 19:33.
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Re: How can I avoid collisions?
[Re: XNASorcerer]
#60206
12/07/05 14:57
12/07/05 14:57
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Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,558
HK
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Very nice. I see your car (non physics entity) is transparency. If you don't want it try to set it flare = off. I also read your tutorial : "Nice road paths for terrains", it's cool, thanks for that.
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