Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 927 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: How can I avoid collisions? [Re: fastlane69] #60209
12/07/05 19:00
12/07/05 19:00
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Hã? fastlane69, what are you talking about here?

Re: How can I avoid collisions? [Re: XNASorcerer] #60210
12/07/05 19:06
12/07/05 19:06
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Well, you have this nice bit of code/game for which one part doesn't work. What I'm suggesting is that you reduce it to it's bare components and test the componenet that is failing apart from the other componenets.

In other words, from scratch, program the collision of a physics entity with a non-physics entity and nothing else. See if this simple test reproduces the errors that you are experiencing or not. This will let you know if the problem is truly within the physics engine or if it's with your script...and since no one can reproduce this error, my guess is that it's with your script.

Re: How can I avoid collisions? [Re: fastlane69] #60211
12/07/05 19:18
12/07/05 19:18
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
fastlane69, I really thank you for trying to help, but as you can see here ( a few posts behind ), that problem is already fixed. That is why I wasn't undertand you.
But thanks anyway. This is why a love this community.

Re: How can I avoid collisions? [Re: XNASorcerer] #60212
12/07/05 19:24
12/07/05 19:24
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Oh, I didn't realize that was the solution.

Cheers then!

Page 3 of 3 1 2 3

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1