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Re: Demo: Super Slam Ball [Re: ROMAC] #60965
01/07/06 21:30
01/07/06 21:30
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
downloading

Download size: 21.6 megs so modem users think twice before downloading...

Re: Demo: Super Slam Ball [Re: ROMAC] #60966
01/08/06 08:58
01/08/06 08:58
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Buhhahhaa... I scored 30 with 3X bonus XD...

Hmm I found a very irritating bug... when I had just one go left I fired the ball and it got stuck to a wall. It just kept rolling but not moving away from the wall. here is a shot for ya:



Othervise the game is dang fun! Great and simple concept, short learning curve, and this sure makes you practise your reflexes! Also the graphic style is nice and no shouting colors or funny mistakes. Potential game you have there!

Re: Demo: Super Slam Ball [Re: Ambassador] #60967
01/08/06 18:58
01/08/06 18:58
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline OP
Expert
ROMAC  Offline OP
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Thanks, I will check out the problem with the geomtry there and fix it.

Re: Demo: Super Slam Ball [Re: ROMAC] #60968
01/09/06 04:58
01/09/06 04:58
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Romac,

I like the game very much.

My Wishes:

I would like more control of the Ball. I.E. an arrow for aiming, not the sliding ball back and forth.

The speed control moves to fast for my slow hands. Or the reaction from the keyboard to what actually happens seems a little dis jointed.

More bounce when the ball hits to area of the holes.

Ball Spin.....


When I play for real, I use bank shots. I like to bouce off the rail and into the center.

Nicely done. I hope this makes some bucks for your team.

Ken

Re: Demo: Super Slam Ball [Re: Nardulus] #60969
01/09/06 07:22
01/09/06 07:22
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

I like the game though i am missing some nice and flashy effects and light when i score.

some points:
+the score counting ...... start very fast and end slower so you dont have to wait that long
+i can confirm the lag when i hit the space bar. Its quite a lot of time inbetween my hit and the sopped ball
+as said more control would be great, though i saw the left bar that is empty right now. i assume you will be able to spin the ball in the final product?
+quite a few collision issues and balls going thru the blocks
+the movement of the physics is quite jerky at the end


all of that might sound very picky but its from playing the game quite a long time
as said i like the idea and what you have made out of it.
the few points from above fixed would make it a great game

cheers and good luck


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: "Demo: Super Slam Ball" [Re: ROMAC] #60970
01/11/06 17:15
01/11/06 17:15
Joined: Aug 2003
Posts: 425
DocJoe Offline
Senior Member
DocJoe  Offline
Senior Member

Joined: Aug 2003
Posts: 425
The game/idea seems very promising, also the design and the implementation (I don't recognize any programming bug)! Well done!

Here some proposals for an improvement from my side:
I miss speed: why I have to look the splashscreen for several seconds? That bores me. Make an animated intro or shorten splashscreen display. Also the cam is too slow. If the wooden ball is the cause of the low speed, give me a second, more speedy one, please.
I miss a short explanation of the game. For me the game is not self explaining enough.
I miss effects: Did you played Ploing? A lot of simple, but great and beautiful effects I'm missing here. Implemetate more dynamic light effects!
I miss diffrent cams: The camera follows always the same way forwards, this is very boring. The player looses interest in the game soon.
I miss sounds: Don't offer another demo without effect sounds.


Don't take the cake to the party.
Re: "Demo: Super Slam Ball" [Re: DocJoe] #60971
01/12/06 17:05
01/12/06 17:05
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline OP
Expert
ROMAC  Offline OP
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Thanks for the comments all. We'll get onto the effects right away and sounds are being made as well as music. Regarding the ball moving too fast from side to side, that's just for the 1st ball. As you get better balls in the game, it goes slower from side to side, making it easier. You'll also be able to jump with a ball and use the arrow keys to aim it with better balls.
If you find any glitches please feel free to post a shot of where you got stuck so we can fix the geomtry as best as possible.
Thanks again

Re: "Demo: Super Slam Ball" [Re: ROMAC] #60972
01/13/06 16:42
01/13/06 16:42
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline OP
Expert
ROMAC  Offline OP
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Any of you have ideas of effects we could apply to the game?

Re: "Demo: Super Slam Ball" [Re: ROMAC] #60973
01/13/06 22:32
01/13/06 22:32
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Fire behind the ball, sparks, glow ,


"Yesterday was once today's tomorrow."
Re: Demo: Super Slam Ball [Re: ROMAC] #60974
01/13/06 23:06
01/13/06 23:06
Joined: Dec 2005
Posts: 20
2
2awesome4apossum Offline
Newbie
2awesome4apossum  Offline
Newbie
2

Joined: Dec 2005
Posts: 20
This definitely looks promising.

Also, I never got a reply from you on my PM

Anyway, I will download this and post my thoughts soon.

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