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Re: 3D World Studio [Re: Orange Brat] #62196
01/20/06 12:34
01/20/06 12:34
Joined: Oct 2004
Posts: 363
M
mo1e Offline
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mo1e  Offline
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Joined: Oct 2004
Posts: 363
ooo so basically he is trying to get this program to export into a 3dgs format? well i hope he does this looks great

Re: 3D World Studio [Re: mo1e] #62197
01/20/06 14:43
01/20/06 14:43
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
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Leadwerks  Offline OP
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Joined: Jan 2006
Posts: 29
Okay, JCL said they could put it on the downloads page. He gave me some tips on exporting. The first thing to do would be to add a modified .map exporter with an option to call wwmp2wmb, like how the Torque exporter works.

I am working on the DarkBasic Pro exporter right now, but this will be my next priority. I think there are a lot more A6 users than DBPro users, but I need to finish one thing before I start another.

I am looking forward to working with the A6 community!

Re: 3D World Studio [Re: Leadwerks] #62198
01/20/06 15:01
01/20/06 15:01
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
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Roy  Offline
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Joined: Mar 2004
Posts: 206
The Netherlands
This is great, i was waiting a long time for 3DWorldStudio.
And what i have seen, makes it only better and better.
Well done!

Re: 3D World Studio [Re: Leadwerks] #62199
01/20/06 23:57
01/20/06 23:57
Joined: Jan 2003
Posts: 160
Game Wizard Offline
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Game Wizard  Offline
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Joined: Jan 2003
Posts: 160
Does this compete with Terragen?
Can one make a grayscale topo map and use it to create the terrain's height mapping?

Re: 3D World Studio [Re: Game Wizard] #62200
01/21/06 02:18
01/21/06 02:18
Joined: Jan 2006
Posts: 29
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Leadwerks Offline OP
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Leadwerks  Offline OP
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Joined: Jan 2006
Posts: 29
Yes, you can import or export a greyscale heightmap.

Re: 3D World Studio [Re: Leadwerks] #62201
01/22/06 14:33
01/22/06 14:33
Joined: Jan 2003
Posts: 160
Game Wizard Offline
Member
Game Wizard  Offline
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Joined: Jan 2003
Posts: 160
Can I export / save a terrain that I can then import into WED?

Re: 3D World Studio [Re: Game Wizard] #62202
01/22/06 17:59
01/22/06 17:59
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
yes, but the file format have to be HMP

Re: 3D World Studio [Re: Tempelbauer] #62203
01/23/06 00:47
01/23/06 00:47
Joined: Jan 2006
Posts: 53
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SiriusCG Offline
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SiriusCG  Offline
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Joined: Jan 2006
Posts: 53
Great news Josh. I'll certainly look forward to purchasing 3DWS when you've gotten 3DGS exporting ready! Cheers!

Re: 3D World Studio [Re: SiriusCG] #62204
01/23/06 16:53
01/23/06 16:53
Joined: May 2002
Posts: 66
CH
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maximo Offline
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maximo  Offline
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Joined: May 2002
Posts: 66
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Hi,
please give a look at your x export file. When I import it in Med only one
texture is visible, and it is not fit. So if I want get a mdl file made with
3d world... I export it as map. I open it with Ultimate Unrwap, I save in Msd3.
With Milkshape(1.7.6) I export in X, and after it match in MED. Very strange.
There is another problem to import a x file from 3d world : e.g. a model with
5 skins, in Med I get 288 skins, a very big size file.
Maybe a different version of X ?


maximo
Re: 3D World Studio [Re: maximo] #62205
01/24/06 00:34
01/24/06 00:34
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
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Leadwerks  Offline OP
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Joined: Jan 2006
Posts: 29
Can you please post the .3dw and .x files in question?

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