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Re: 3D World Studio [Re: Leadwerks] #62206
01/28/06 08:25
01/28/06 08:25
Joined: May 2002
Posts: 66
CH
M
maximo Offline
Junior Member
maximo  Offline
Junior Member
M

Joined: May 2002
Posts: 66
CH
Please read your PM.


maximo
Re: 3D World Studio [Re: Leadwerks] #62207
01/28/06 13:59
01/28/06 13:59
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
this really does look excellent. Im not gunna get my hopes up till i see that you can get it to import into 3dgs properly but I will most likley be savin my pennies just incase ;p


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: 3D World Studio [Re: Leadwerks] #62208
01/29/06 16:38
01/29/06 16:38
Joined: Jan 2006
Posts: 16
J
Jedi007 Offline
Newbie
Jedi007  Offline
Newbie
J

Joined: Jan 2006
Posts: 16
I'm not interested in getting world studio (even though I wan it) Anyway, have you ever heard of GtkRadiant? there are some games that run on the same engine, It supports stuff like Jedi Knight: Jedi Academy, Half-Life, etc... you can use

DL it here: http://www.qeradiant.com/

Re: 3D World Studio [Re: Jedi007] #62209
02/01/06 13:26
02/01/06 13:26
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline
Member
JamesA  Offline
Member
J

Joined: May 2005
Posts: 199
Scotland, UK
Hi I want to start a level idea in 3D gamestudio,
at the moment I am working on the meshes in 3DS max good incase I jump engine.
This product when made with the import for GS, yes I would buy it like a shot too.

James.

Re: 3D World Studio [Re: Bilbo] #62210
02/02/06 13:32
02/02/06 13:32
Joined: Dec 2005
Posts: 79
UK
SwordsGateSCAS Offline
Junior Member
SwordsGateSCAS  Offline
Junior Member

Joined: Dec 2005
Posts: 79
UK
were can i get the creator of the level
looks great i want my team to try it dew to the 3dgs level editor is poor
were u cant make ponits,faces ect
if they was in the 3dgs i would use it but there nit so i have to use models for the level making


Changing web site getting a new job moving to spain hopely making a game like zelda oft
Re: 3D World Studio [Re: Machinery_Frank] #62211
02/02/06 13:46
02/02/06 13:46
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

I really like the idea to have a world editor that supports more than only one engine. So it would be possible to create contents for several indie developers.

With that in mind I would be interested. Please support as many engines as you can. I appreciate that very much!




Frank_G,

I think 3D World Studio has a lot of promise for those who want an alternative to WED. Also, it would be awesome to have the author's full support for 3DGS.

Actually, QuArK has been able to do this for many years; check out the game engines it supports including 6DX, Torque and Crystal Space. Plus, the price is right - Free. Of course, no one has created an add-on to support 3DGS yet.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: 3D World Studio [Re: CBuilder2] #62212
02/08/06 20:54
02/08/06 20:54
Joined: Feb 2006
Posts: 7
T
Trevian Offline
Newbie
Trevian  Offline
Newbie
T

Joined: Feb 2006
Posts: 7
As we're thinking of using the A6 engine for our project, this would definately be on our list of tools. We currently use Freeworld3d to conceptualise our world - so any chance of importing Freeworld3d projects and exporting them to 3DGS maps with all textures, meshes, lightmaps, detail maps, alpha-splats etc would be phenomenal!

This is the best ( and worst ) part of my job - deciding which tools we can buy and which we're going to have to write ourselves. On this occasion for sure, we'd be hard pushed to write better than 3D World Studio!

Get those import/export formats done and you've got another few licenses being bought by us.

Scott Thompson
Lead Developer
Pixel Bridge Ltd.
www.winterstwilight.com

Re: 3D World Studio [Re: Trevian] #62213
02/08/06 21:12
02/08/06 21:12
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
Newbie
Leadwerks  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 29
If you're interested in a custom license, I could compile a special version of the program for your to distribute with your game. This would allow your users to create and modify game content. I could add whatever importers and exporters you need to support your game.

I am working on .wmp export right now

Re: 3D World Studio [Re: Leadwerks] #62214
02/09/06 10:38
02/09/06 10:38
Joined: Feb 2006
Posts: 7
T
Trevian Offline
Newbie
Trevian  Offline
Newbie
T

Joined: Feb 2006
Posts: 7
Well, Winter's Twilight ( www.winterstwilight.com ) is a MMOG so it isn't in our design brief to allow players to create their own content - this would be a purely internal tool for our worldbuilders.

We're almost at the point of choosing A6 to power our world ( pending a few issues still to be confirmed as sorted in the next release ) so I'm investigating the content pipeline.

I'm looking for a full-on world creator that will integrate with the A6 engine. That is to say what I see in the World Editor with all effects, lighting, textures, models, sky, water etc is what I see in 3DGS WED follwing a simple export-import routine.

Once you're there, let me know and we'll buy a copy. If all goes well, we'll be buying a few more!

Scott Thompson
Lead Developer
Pixel Bridge Ltd.
www.winterstwilight.com

Re: 3D World Studio [Re: Trevian] #62215
02/09/06 10:44
02/09/06 10:44
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Does this editor use BSP type geometry? then I think it is not worth while, as BSP is outdated. If however, it can do other kinds of gemoetry, why not just use a modelling prog like Max or Maya? In general, I think this is something not very useful, especially with WED already integrated into A6, and then there is Triple Xs new realtime editor.


Sphere Engine--the premier A6 graphics plugin.
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