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Re: 3D World Studio
[Re: Leadwerks]
#62208
01/29/06 16:38
01/29/06 16:38
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Joined: Jan 2006
Posts: 16
Jedi007
Newbie
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Newbie
Joined: Jan 2006
Posts: 16
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I'm not interested in getting world studio (even though I wan it) Anyway, have you ever heard of GtkRadiant? there are some games that run on the same engine, It supports stuff like Jedi Knight: Jedi Academy, Half-Life, etc... you can use DL it here: http://www.qeradiant.com/
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Re: 3D World Studio
[Re: Bilbo]
#62210
02/02/06 13:32
02/02/06 13:32
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Joined: Dec 2005
Posts: 79 UK
SwordsGateSCAS
Junior Member
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Junior Member
Joined: Dec 2005
Posts: 79
UK
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were can i get the creator of the level looks great i want my team to try it dew to the 3dgs level editor is poor were u cant make ponits,faces ect if they was in the 3dgs i would use it but there nit so i have to use models for the level making
Changing web site
getting a new job
moving to spain hopely
making a game like zelda oft
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Re: 3D World Studio
[Re: CBuilder2]
#62212
02/08/06 20:54
02/08/06 20:54
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Joined: Feb 2006
Posts: 7
Trevian
Newbie
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Newbie
Joined: Feb 2006
Posts: 7
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As we're thinking of using the A6 engine for our project, this would definately be on our list of tools. We currently use Freeworld3d to conceptualise our world - so any chance of importing Freeworld3d projects and exporting them to 3DGS maps with all textures, meshes, lightmaps, detail maps, alpha-splats etc would be phenomenal! This is the best ( and worst ) part of my job - deciding which tools we can buy and which we're going to have to write ourselves. On this occasion for sure, we'd be hard pushed to write better than 3D World Studio! Get those import/export formats done and you've got another few licenses being bought by us. Scott Thompson Lead Developer Pixel Bridge Ltd. www.winterstwilight.com
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Re: 3D World Studio
[Re: Leadwerks]
#62214
02/09/06 10:38
02/09/06 10:38
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Joined: Feb 2006
Posts: 7
Trevian
Newbie
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Newbie
Joined: Feb 2006
Posts: 7
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Well, Winter's Twilight ( www.winterstwilight.com ) is a MMOG so it isn't in our design brief to allow players to create their own content - this would be a purely internal tool for our worldbuilders. We're almost at the point of choosing A6 to power our world ( pending a few issues still to be confirmed as sorted in the next release ) so I'm investigating the content pipeline. I'm looking for a full-on world creator that will integrate with the A6 engine. That is to say what I see in the World Editor with all effects, lighting, textures, models, sky, water etc is what I see in 3DGS WED follwing a simple export-import routine. Once you're there, let me know and we'll buy a copy. If all goes well, we'll be buying a few more! Scott Thompson Lead Developer Pixel Bridge Ltd. www.winterstwilight.com
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