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Re: 3D World Studio [Re: Matt_Aufderheide] #62216
02/09/06 17:18
02/09/06 17:18
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
Newbie
Leadwerks  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 29
I wouldn't really call bsp geometry outdated, since pretty much every realtime engine uses it. As for integration, I am going to add .wmp export, but I am not attempting to create an A6 emulator. The editor supports too many engines to try to force it to emulate all the effects of just one.

Re: 3D World Studio [Re: Leadwerks] #62217
02/10/06 04:24
02/10/06 04:24
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
Newbie
Leadwerks  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 29
I got the exporter working now. I still have a couple things to do, but it looks like it will work well. Since my editor exports straight to .wmp, you can call the map compiler and run the map in the engine, without actually having to open the map in WED:

http://www.leadwerks.com/post/test.map
http://www.leadwerks.com/post/test.wmp



Re: 3D World Studio [Re: Leadwerks] #62218
02/10/06 11:59
02/10/06 11:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
fantastic.


Models, Textures and Games from Dexsoft
Re: 3D World Studio [Re: Machinery_Frank] #62219
02/10/06 17:09
02/10/06 17:09
Joined: Nov 2005
Posts: 1
D
DDM Offline
Guest
DDM  Offline
Guest
D

Joined: Nov 2005
Posts: 1
I downloaded the demo for 3DGs and I am amazed at the quality especially how there are no cracks in the stair section that being normally you see cracks where seperate blocks touch each other. One other thing to note is that the frame rate is also nice, I managed to get an average of 230 fps.

Re: 3D World Studio [Re: DDM] #62220
02/10/06 21:05
02/10/06 21:05
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
Newbie
Leadwerks  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 29
The reason there are no cracks is because my editor exports straight to .wmp. When a file is exported to .map and reloaded, it sometimes develops small cracks and gaps.

My editor also has tools for creating arches and curves. I didn't have to do any carving to make that little scene.

Last edited by Leadwerks; 02/10/06 21:07.
Re: 3D World Studio [Re: Leadwerks] #62221
02/10/06 21:10
02/10/06 21:10
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
are textures exported as well?

Re: 3D World Studio [Re: broozar] #62222
02/10/06 21:15
02/10/06 21:15
Joined: Apr 2004
Posts: 44
S
Stelynn Offline
Newbie
Stelynn  Offline
Newbie
S

Joined: Apr 2004
Posts: 44
Where can I download the exporter.

Re: 3D World Studio [Re: Stelynn] #62223
02/10/06 21:22
02/10/06 21:22
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
Newbie
Leadwerks  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 29
It's not ready yet, guys. I will definitely let you know when I finish.

Re: 3D World Studio [Re: Leadwerks] #62224
02/11/06 00:00
02/11/06 00:00
Joined: Jan 2003
Posts: 160
Game Wizard Offline
Member
Game Wizard  Offline
Member

Joined: Jan 2003
Posts: 160
Although I have not done it as yet, my understanding is that I can use WED to create a "map" entity which can then be used in a level as a model would be. So does your editor produce these "map" entities?

Also, can one use Maya or Max models directly, or does one need to convert them to game studio model format as for WED, or convert them to some other format?

Last edited by Game Wizard; 02/11/06 00:04.
Re: 3D World Studio [Re: Game Wizard] #62225
02/12/06 07:58
02/12/06 07:58
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
Hey I love the tool and how mich will the program (professional version) and the
exporter cost when finished (ill defenetly buy it if it exports textures!)

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