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SuperUltraMega Picture Viewer #63077
01/31/06 23:52
01/31/06 23:52

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Hi!
I worked on this all day and finished it. It's a picture viewer where you replace pic.tga with the 800x600 tga of your choice and the program will display it on various primitive objects, allow you to deform it (along with 9 editable deformation parameters), and you can also view the picture with various animated color schemes, even while its on the 3d objects. The program will take about 10 seconds to load, so don't think it has crashed when you start it. If you click on the object button you want to load the picture onto, it will display it on that object while deforming the object, then if you click that same button again, it will stop the deformation (or start it if its already stopped).
*************CLICK HERE TO DOWNLOAD THE SUPERULTRAMEGA PIC VIEWER**********
Here's a screenshot:


What do you think?


I may be integrating Peacekeeper's GSJANFX.dll into this soon....
Take care!

Re: SuperUltraMega Picture Viewer [Re: ] #63078
02/01/06 08:47
02/01/06 08:47
Joined: Mar 2005
Posts: 969
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Loopix Offline
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Loopix  Offline
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Amazing! Sometimes I can't believe you 're doing this all with the standart edition...someone should offer you at least a comm edition...imagine you using shaders
Sometimes I have the impression of you, living half on earth, half in a heaven like realm...with a sea of moving colours araound you all based on mathematical logics.

Re: SuperUltraMega Picture Viewer [Re: Loopix] #63079
02/02/06 10:14
02/02/06 10:14
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Joined: Nov 2004
Posts: 1,011
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Great work once again WING!

Re: SuperUltraMega Picture Viewer [Re: capanno] #63080
02/02/06 19:37
02/02/06 19:37

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Thanks Loopix, I appreciate your kind comments. Your contributions are really great with the trees, palm tree and plants and your website looks really good!

And I always live in a fantasy color world: people say I usually have my head in the clouds and I love it that way!

Thanks Capanno.

I couldn't get the GSJANFX.dll to work unfortunately so I'm working on some other stuff, I got a lot of progress in OpenGL using the free Dev C++ and may be switching to that in the future (I can load models with skins, move/rotate/scale/color them however, do camera movement, input/output, etc.). but for now I may work on a nutrition game (where you count calories,protein,carbohydrates,fat, etc.).


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