Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (degenerate_762, AndrewAMD), 877 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 2 of 56 1 2 3 4 55 56
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: laethyn] #63964
02/16/06 01:01
02/16/06 01:01
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
For deathmatch we are working original features like: picking up weapons, picking up special items, armor, health aso. The one with the most frags wins after a time limit or after reaching the frag limit. The mp functions of Acknex are the base for the multiplayer mode, with several connections and player identifications. In the coop mode we plan to add ai, you can act as a team and get support by your team members.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #63965
02/16/06 02:39
02/16/06 02:39
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
thats really good work.
i can see a few blurry textures here and there, and i suggest that you maybe shoudl use bump mapping a little, but overall great work man.
if the gameplay keeps up tot eh rpomise the graphics make, this one could, be fun...

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sPlKe] #63966
02/16/06 15:57
02/16/06 15:57
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Wow, this looks really wonderful ! I especially like the oil rig outside shot, very nice. It has a good atmosphere, too.
A coop mode would be very cool but how will the length of the game be ?

gOmO_3


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Superku] #63967
02/16/06 16:21
02/16/06 16:21
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Looks quite good actually, except for that zombie enemy.. that's not so hot :P

However, the rendering quality looks pretty dated.. no shaders or lighting effects or anything...There's no excuse for that nowadays. A6 has shader support, all games being mader now use shaders extensively. It look like the level geometry is just plain world blocks with lightmapping. This might have been good 4 years ago, but now, I'd be surprised if you can get a publisher interested.


Sphere Engine--the premier A6 graphics plugin.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63968
02/16/06 16:37
02/16/06 16:37
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Quote:

Looks quite good actually, except for that zombie enemy.. that's not so hot :P

However, the rendering quality looks pretty dated.. no shaders or lighting effects or anything...There's no excuse for that nowadays. A6 has shader support, all games being mader now use shaders extensively. It look like the level geometry is just plain world blocks with lightmapping. This might have been good 4 years ago, but now, I'd be surprised if you can get a publisher interested.




Hey that's not fair . Half-Life 2 wasn't that Shader intensive it just had very good art and textures. Just because you want them to buy your sphere engine

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: xoNoid] #63969
02/16/06 17:10
02/16/06 17:10
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline
Member
JamesA  Offline
Member
J

Joined: May 2005
Posts: 199
Scotland, UK
I love the shots, especially the rain one.

I think Half Life 2 looked a lot nicer than Doom 3, artistically wise, Doom 3 used more shaders right?

Good level design doesnt neccessarrily mean has to be all shaders as well.

I used your level demo Matt, it looks great but the shaders slow it right down, do you think Gamestudio is not great for shader used that much?
Ok my pc is ageing a but these days but Doom 3 was ok frame rate.

That surely says something about the gamestusdio engine as it stands is sketchy for too many shaders.

I will probably use your plugin when I update my pc but I like levels that will have good frame rates on a good range of computers.

In real life, our eye focuses on particular areas of interest, and the rest is blurred. So in real life, we dont see 'shaders' everywhere only what we focus in on.

Wit Gamestudio thats what I find works best, a lot of careful non shader bits and the main 'hero' parts using shaders....

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: JamesA] #63970
02/16/06 17:30
02/16/06 17:30
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
You are wrong about Gamestudio being "slow" for shaders.. it has nothing to do with A6 engine(except on BSP blocks). Nor can you compare Doom3 and Sphere, as they are entirely different. Sphere is going to run a good deal sower than Doom3 for several reasons: it does a lot more, and it is not as optimized for old hardware. Sphere is more than a bunch of shaders stuck together..

it not the shaders themselves that are slow, it's the rendering of shadows and such, which are very polygon and fill-rate intensive. Doom 3 uses an entirely different shadowing method, which only produces hard shadows.. you can decide what you like better, but I prefer soft shadows. Doom3 also uses the most basic shader version, in optimzed assembly code. Sphere uses shader model 2 and HLSL, which allows you to do a lot more, but sometimes it is not optimzed for older hardware.

I cant belive anyone would like Halfe2 better than Doom3.. HL2 is very plain looking and boxy, with basic phot based textures and not much in terms of lighting and such. The artwork is mostly this ugly sewers and industrial stuff.. looks New Jersy or somehting.. I'm sorry but if i want to see that I can go outside and to the dirty river near my house.


Sphere Engine--the premier A6 graphics plugin.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63971
02/16/06 18:05
02/16/06 18:05
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
There are many games being published without shaders - so it still is possible.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63972
02/16/06 18:24
02/16/06 18:24
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden

Nearly no shaiders :P... and some awards if i am not mistaking ^^... as long as the graphics looks good and the game works good... you can sell it.. but maybe you need a big name to sell many games but you will have to start somewhere

I cant think that RE4 would not ben sold if it did not contain any shader? O.o… the most noticeable shader they use are a water shader... and that is of course standard now… but else you don’t really need a shader… but it is a bonus if you got some, so that people with grate computer can fell that they have any need of there new super cool computers :P


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Gafgar] #63973
02/16/06 18:29
02/16/06 18:29
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
why´d you display the ps2 version= the cube build is so much better...

as ive said, id sharpen a few textuers and use a bumb mapping shader and i twoudl look so much better...
and A6 shaders ARE fast...

Page 2 of 56 1 2 3 4 55 56

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1