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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63984
02/16/06 21:33
02/16/06 21:33
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Ok, the parallax seems to work with extra sp_light but will it also react to the sun light ? With point light via sp_light it is clear. Like a said i really like sphere and i was about to buy it for "Lived" but there where those problems.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #63985
02/16/06 23:56
02/16/06 23:56
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Try not to implement shaders, or other technology into your game
just for the sake of it.

Shaders make games slow, if used too extensively,
and this destroys gameplay for the sake of having some nicer pics
to post for advertisement.

Dont let yourself got to tell, that shaders are a must.
Avoid them until the end of production, then look at your game, and
decide if an additional shader really improves your game, given
its fps costs.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Damocles] #63986
02/17/06 00:06
02/17/06 00:06
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
No, the shader discussion of Alienpac Software was months ago we planned to implement shaders but not at all surfaces. So we already worked on some shader effects long before this post, it has nothing to with the things Matt said. We will optimize the graphics truth the development process.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #63987
02/17/06 00:13
02/17/06 00:13
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Lived is looking nice. Keep us updated.

Shaders are overrated and you don't need them to make a game look up to date. Resident Evil 4 looks as good as anything out or coming out and it uses few. It's all about the art. There are all kinds of games coming out that use few if any shaders.

Give me the superior looking HL2 anyday over Doom III.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Orange Brat] #63988
02/17/06 01:59
02/17/06 01:59
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
to be honest, as far as i like good graphics, id prefer solid gameplay, polished stlye and good music over them.
give it this goldeneye 64 feel, and especially make good music, and the game will go well, even if you decide not to use shaders, or at least not everywhere as you said...
belive me...

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Orange Brat] #63989
02/17/06 02:00
02/17/06 02:00
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline
Member
JamesA  Offline
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J

Joined: May 2005
Posts: 199
Scotland, UK
I think-

Half Life 2 was good because it had a good aesthetic,
well designed, buildings, vehicles, people,
all created a good atmospheric post appocolyptic Eastern European city.
It all had its own look.

Doom 3, sorry, it looked like Aliens interior, industrial space age interior to
me. Even Red Dwarf.

Matt, thanks for your detailed reply about Sphere. I would like to look into buying it, I need to see if I can turn things off such as the soft shadows etc.
That may help with the frame rate reduction? Can I try this in your demo?

To get back to the topic, nice screenshots again! It will be interesting to see if you get shaders in it too.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Orange Brat] #63990
02/17/06 09:27
02/17/06 09:27
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:


Give me the superior looking HL2 anyday over Doom III.




Lol, you are just trying to make me mad :P


Sphere Engine--the premier A6 graphics plugin.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63991
02/17/06 09:40
02/17/06 09:40
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I think that "shader-hype" is over-evaluated.

I mean, why has everything to be done with shaders?
Ok it may look better, but on what costs?

With well made artwork you can get really good results even without shaders.

In other parts you just have to think a bit.
My metal reflection code for example is based on a UV move formula and some people said they hadn't imagined it was possible without a shader.
The water in Dragonrise was juged as a shader, too but there is no shader.

And when I have a look at Need For Speed - Most Wanted for example, then I have to say -> I do not like those grafics based on effects-only.

For me, a game still has to look like a game and not like a freaky drug simulation because everywhere is gloom and blur and reflecting concrete.

sebcreas screens look good, but I have to totally admit, that gameplay _must_ stand in front of grafics.
If that works you can continue with some grafics if necessary (and possible -> framerate).


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ShoreVietam] #63992
02/17/06 10:17
02/17/06 10:17
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. Gameplay comes first, for sure. Doom3 was boring because of the repetitive gameplay. "Beyond Good and Evil" was way better because of a superb gameplay. But even this comic game did use shaders, motion blur, depth of field and much more.

There is no problem to offer a non shader game. But this is not the future. All actual game productions try to create more details. And you cannot reach a certain level of details without shaders. Modern games use models that look like a million polygons because they are created from a million polygons and details are baked into a normalmap (and because of that you cannot easily add quality normalmaps to characters later on, you have to model that right from the beginning). You will only betray yourself when you believe you can compete without this. Look at this and you will see what I mean:
http://www.projectoffset.com/



But there is a market for casual games, kids games, educational games, puzzle games and much more that do not need any shader at all. But in a first person shooter you will not get away without it. And this raises one big question: Isn't 3d Gamestudio an engine that claims to be made suitable for first person shooters? At the moment I think it is better suited to cartoon looking games. But even in this field more and more companies use modern technology.

And concerning the point that shaders are slow: I think this is nonesense in some cases. Modern graphic cards will render faster with a wise use of shaders. BSP levels in A6 are often much slower because they do not use any advantage of the graphic cards. They need heavy CPU work. With that in mind a well made shader game with models and octree could be faster than a BSP game without shaders. But that is only true for modern hardware.

With that in mind I appreciate the work of Matt_AufderHeide and I am really grateful that he shares his results with us. Thank you.


Models, Textures and Games from Dexsoft
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Machinery_Frank] #63993
02/17/06 10:51
02/17/06 10:51
Joined: Jan 2006
Posts: 58
H
Honigmonster Offline
Junior Member
Honigmonster  Offline
Junior Member
H

Joined: Jan 2006
Posts: 58
hello hello...
just again... could you please show us a video. I really want to see this in motion. Thank you very very much.

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