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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Orange Brat]
#63988
02/17/06 01:59
02/17/06 01:59
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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to be honest, as far as i like good graphics, id prefer solid gameplay, polished stlye and good music over them. give it this goldeneye 64 feel, and especially make good music, and the game will go well, even if you decide not to use shaders, or at least not everywhere as you said... belive me...
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Orange Brat]
#63989
02/17/06 02:00
02/17/06 02:00
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Joined: May 2005
Posts: 199 Scotland, UK
JamesA
Member
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Member
Joined: May 2005
Posts: 199
Scotland, UK
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I think-
Half Life 2 was good because it had a good aesthetic, well designed, buildings, vehicles, people, all created a good atmospheric post appocolyptic Eastern European city. It all had its own look.
Doom 3, sorry, it looked like Aliens interior, industrial space age interior to me. Even Red Dwarf.
Matt, thanks for your detailed reply about Sphere. I would like to look into buying it, I need to see if I can turn things off such as the soft shadows etc. That may help with the frame rate reduction? Can I try this in your demo?
To get back to the topic, nice screenshots again! It will be interesting to see if you get shaders in it too.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Orange Brat]
#63990
02/17/06 09:27
02/17/06 09:27
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
Give me the superior looking HL2 anyday over Doom III.
Lol, you are just trying to make me mad :P
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: ShoreVietam]
#63992
02/17/06 10:17
02/17/06 10:17
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. Gameplay comes first, for sure. Doom3 was boring because of the repetitive gameplay. "Beyond Good and Evil" was way better because of a superb gameplay. But even this comic game did use shaders, motion blur, depth of field and much more. There is no problem to offer a non shader game. But this is not the future. All actual game productions try to create more details. And you cannot reach a certain level of details without shaders. Modern games use models that look like a million polygons because they are created from a million polygons and details are baked into a normalmap (and because of that you cannot easily add quality normalmaps to characters later on, you have to model that right from the beginning). You will only betray yourself when you believe you can compete without this. Look at this and you will see what I mean: http://www.projectoffset.com/But there is a market for casual games, kids games, educational games, puzzle games and much more that do not need any shader at all. But in a first person shooter you will not get away without it. And this raises one big question: Isn't 3d Gamestudio an engine that claims to be made suitable for first person shooters? At the moment I think it is better suited to cartoon looking games. But even in this field more and more companies use modern technology. And concerning the point that shaders are slow: I think this is nonesense in some cases. Modern graphic cards will render faster with a wise use of shaders. BSP levels in A6 are often much slower because they do not use any advantage of the graphic cards. They need heavy CPU work. With that in mind a well made shader game with models and octree could be faster than a BSP game without shaders. But that is only true for modern hardware. With that in mind I appreciate the work of Matt_AufderHeide and I am really grateful that he shares his results with us. Thank you.
Models, Textures and Games from Dexsoft
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