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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#63981
02/16/06 20:38
02/16/06 20:38
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
Yes, shaders today are very important but we are about to build up a game not just a techdemo for Acknex. I dont think that game development is only shader implementation, it is even better to have a game looking good without shaders
The sphere plugin is great, Matt your giving us shader technologies but also you are building up outdoor and indoor limitations
I never said you should make a"tech demo' for acknex. Nor did i say that game development is only about shaders. I dont know where you get this. I never even siuggested you have to use SPhere to use shaders. A6 has shader support of course.
A game really cant look good without shaders these days, if you disagree you dont really understand the FPS market very well.
What indoor and outdoor limitations are you refering too in Sphere btw?
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#63983
02/16/06 21:11
02/16/06 21:11
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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Joined: Oct 2003
Posts: 4,131
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Quote:
What about combining parallax shaders in outdoor envirmonts with sun and water shader, sphere could not handle that
?? Sure it could no problem. I have done far more than this.
I did miss the part about it being a free game, so I guess it doesnt matter so much.
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