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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sPlKe] #63974
02/16/06 18:33
02/16/06 18:33
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
i didn’t want to spend time searching for a site where i could get a direct link to the image so i took Google and just found the first image that did look okay ^^... and i own a game cube.. and i know that version is much better.. ^^ a fantastic game... clearly the best game last year ^^


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Gafgar] #63975
02/16/06 18:55
02/16/06 18:55
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Nice to see you're making progess!

I have to admint that the pictures are looking better than I expected once.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ShoreVietam] #63976
02/16/06 19:14
02/16/06 19:14
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Games that dont have per pixel lighting and normal mapping are very outdated. No game is being done now without it. The idea that you can get away with directX7 7 graphics nowadays is rediculous.


Sphere Engine--the premier A6 graphics plugin.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63977
02/16/06 19:34
02/16/06 19:34
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
We are talking of hobbyist games not of professional AAA titles.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63978
02/16/06 19:37
02/16/06 19:37
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Yes, shaders today are very important but we are about to build up a game not just a techdemo for Acknex. I dont think that game development is only shader implementation, it is even better to have a game looking good without shaders and then adding different shader technologies to make it alot better. The other way round could be a very impressive techdemo but not a game.

The sphere plugin is great, Matt your giving us shader technologies but also you are building up outdoor and indoor limitations, which are very bad for a game like this. If sphere will be able to handle that in a better way we would certainly use it in some ways.

I think shader technology is the best way to optimize the graphics of a game. "Lived" isn't done until now and always open for new features. As a game developer we also has to concentrate on a good gameplay and not just good graphics without any gameplay features that are really new.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: FBL] #63979
02/16/06 19:37
02/16/06 19:37
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
I think that you can get away with some money... You will of course not being able to sell it for the same prise as the big companies and not make a best seller or something like that :P.. But maybe get a start to go on.. And get enough experience so you can join a bigger company ^^.. And after that maybe make a bigger game on your own...
As I said before.. You will have to start some where ^^


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Gafgar] #63980
02/16/06 20:24
02/16/06 20:24
Joined: Jan 2006
Posts: 58
H
Honigmonster Offline
Junior Member
Honigmonster  Offline
Junior Member
H

Joined: Jan 2006
Posts: 58
Great pics. Have you made a video? I just want to see this in motion.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #63981
02/16/06 20:38
02/16/06 20:38
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:

Yes, shaders today are very important but we are about to build up a game not just a techdemo for Acknex. I dont think that game development is only shader implementation, it is even better to have a game looking good without shaders

The sphere plugin is great, Matt your giving us shader technologies but also you are building up outdoor and indoor limitations




I never said you should make a"tech demo' for acknex. Nor did i say that game development is only about shaders. I dont know where you get this. I never even siuggested you have to use SPhere to use shaders. A6 has shader support of course.

A game really cant look good without shaders these days, if you disagree you dont really understand the FPS market very well.

What indoor and outdoor limitations are you refering too in Sphere btw?


Sphere Engine--the premier A6 graphics plugin.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #63982
02/16/06 21:06
02/16/06 21:06
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
First read then post I also never said that shaders or unimportant, I said shaders are very important. What about combining parallax shaders in outdoor envirmonts with sun and water shader, sphere could not handle that. I also never said that we not want do implement shader technologies. We are really focused to use technologies like normal mapping , parallax, env mapping aso.

These days are really hard for new gameplay elements first every one wants to see are shader technolgies, graphics are always getting better but we forget about the game itself.

Why are you talking about publishers and there expectations ? It seems you missed the " free game" in the beginning.

But lets come back to more then just talking about shaders or not, from the beginning of the development we planned to use shader technologies in the next versions of the game thats a fact.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #63983
02/16/06 21:11
02/16/06 21:11
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:

What about combining parallax shaders in outdoor envirmonts with sun and water shader, sphere could not handle that



?? Sure it could no problem. I have done far more than this.

I did miss the part about it being a free game, so I guess it doesnt matter so much.


Sphere Engine--the premier A6 graphics plugin.
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