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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: JakeL]
#64015
02/22/06 12:35
02/22/06 12:35
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
Developer
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Developer
Joined: Jan 2005
Posts: 567
Sweden
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Quote:
It's hard to argue with the many AAA titles released last year with little to no shader support. ie God of War for PS2, Metroid Prime 2 Cube (these are commercial games). Sorry to throw another log on the fire.
… what about the effects on the camera in Metroid? Water drops and so on?
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Gafgar]
#64016
02/22/06 17:50
02/22/06 17:50
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Joined: Aug 2005
Posts: 119 Madison, WI
JakeL
Member
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Member
Joined: Aug 2005
Posts: 119
Madison, WI
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Gafar: Good Point! While I believe the visor effects in Metroid Prime 2 are mostly particle and filter effects, they're still effects.
Firoball: I think it's easy to suggest that graphics come second to gameplay, but I think graphics are a part of gameplay. They work together. But, graphics don't always mean fancy effects or the latest technology. They can also mean excellent art direction. Seeing as we have no way of testing the gameplay of "Lived" we have to judge based on shots.
Now, while I'd love to discuss this further, I think we're just spamming. If someone were to start this tread back up somewhere else, I'd deffinately join the debate.
On "Lived": I can't wait to see more or play a demo!
If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: JakeL]
#64018
02/22/06 19:02
02/22/06 19:02
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Quote:
Firoball: I think it's easy to suggest that graphics come second to gameplay, but I think graphics are a part of gameplay. They work together. But, graphics don't always mean fancy effects or the latest technology. They can also mean excellent art direction. Seeing as we have no way of testing the gameplay of "Lived" we have to judge based on shots.
My text was not directed toward LIVED, it was targeted at those people who always say "no shaders, no fun" whenever they get the chance to. Of course you're right - graphics are important and everything works together (also sounds, music, language, and of course the general style), but gameplay is the center of it all.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: FBL]
#64019
02/22/06 20:25
02/22/06 20:25
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Joined: Aug 2005
Posts: 119 Madison, WI
JakeL
Member
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Member
Joined: Aug 2005
Posts: 119
Madison, WI
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Firoball: Then it seems like we are on the same page.
If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Stansmedia]
#64023
03/05/06 07:41
03/05/06 07:41
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Anonymous
Unregistered
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Anonymous
Unregistered
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You're going to release that for free? You must be crazy! ... Actually, ignore that, free is good Those screens look excellent, but it does seem that every FPS has to have some sort of zombie or posessed... well, not every, but many, many.
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