Your teams artwork looks great. I love the shots with the hanging lights, the beams look great. Look forward to seeing more screens and eventually a demo. GS out.
Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Gamesaint762]
#64035 05/13/0618:4705/13/0618:47
i agree... but there is some thing with the later weapon also...
There seems to be a not that good line on the upper part of the arm... try to get that line on the inside of the arm because then it can look like seam ^^ He is holding the weapon bad >.<.. It looks like he is really concentrating on holding it in a special way far from the body or something (I can’t real describe it)... you should not have a totally strait arm like that while holding a rifle. it looks weird.. especially if he not is aiming in eye height with it. If you know what I mean? ... I don’t know what you should do to get realistic poses with the weapons.. because you had something little that was not that good with the pistol too. But try search on internet to get a better image of how you should hold weapons ^^
The camera arc on the screen is 85, so it seems that he is holding the gun away from the body, we also mentioned that, so we changed it to 70. I will post a new screen in the next few days. The whole arm is not the final one even to gun will get serveral upgrades the player can add f.e. a sniper holosight or a granade launcher. For holding positions I use weapon replicas, so we try to get it real.
Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64040 05/20/0603:5905/20/0603:59
hmm.. i was more talking about all the images.. like this one too...
But maybe it is just me that get that feeling ^^? But that is any way just a detail… but it is a model the player probably will see a lot and it gives a good feeling if it really looks like the player is carrying a weapon and holding on to it with good animations and all ^^
All we care about is ingame quality, so the previous render shot doesn't really show what we will see ingame. Look at the newest shot I don't really see an unrealistic holding position, only the thumb seems look a little bit unreal but we already fixed that. The animation will be done with bones so we will have absolute control over every finger and his moving.