Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (1 invisible), 735 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 9 of 56 1 2 7 8 9 10 11 55 56
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: SlyBoots] #64034
05/13/06 03:57
05/13/06 03:57
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
Senior Member
Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
Your teams artwork looks great. I love the shots with the hanging lights, the beams look great. Look forward to seeing more screens and eventually a demo. GS out.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Gamesaint762] #64035
05/13/06 18:47
05/13/06 18:47
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks very good!!! Keep it up!!!

cu Angel


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: laethyn] #64036
05/19/06 05:03
05/19/06 05:03

A
Anonymous
Unregistered
Anonymous
Unregistered
A



oh my god it looks like a very very ver very good game the grafik is very good an texturing

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ] #64037
05/19/06 06:45
05/19/06 06:45
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Great , pro quality

This is one of the best 3D texturing work i've seen here, your team is indeed really skilled in texture art.

Keep it up.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ] #64038
05/19/06 07:32
05/19/06 07:32
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
i agree... but there is some thing with the later weapon also...

There seems to be a not that good line on the upper part of the arm... try to get that line on the inside of the arm because then it can look like seam ^^
He is holding the weapon bad >.<.. It looks like he is really concentrating on holding it in a special way far from the body or something (I can’t real describe it)... you should not have a totally strait arm like that while holding a rifle. it looks weird.. especially if he not is aiming in eye height with it. If you know what I mean? ...
I don’t know what you should do to get realistic poses with the weapons.. because you had something little that was not that good with the pistol too.
But try search on internet to get a better image of how you should hold weapons ^^


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Gafgar] #64039
05/19/06 20:29
05/19/06 20:29
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
The camera arc on the screen is 85, so it seems that he is holding the gun away from the body, we also mentioned that, so we changed it to 70. I will post a new screen in the next few days. The whole arm is not the final one even to gun will get serveral upgrades the player can add f.e. a sniper holosight or a granade launcher. For holding positions I use weapon replicas, so we try to get it real.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64040
05/20/06 03:59
05/20/06 03:59
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
So I upgraded to whole gun and fixed some arc bugs here the newest screenshot:



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64041
05/20/06 05:59
05/20/06 05:59
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
the camo clothing at the bottom middle has some skin issues, the camo doesnt align properly. greetings.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64042
05/20/06 11:01
05/20/06 11:01
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
hmm.. i was more talking about all the images.. like this one too...


But maybe it is just me that get that feeling ^^?
But that is any way just a detail… but it is a model the player probably will see a lot and it gives a good feeling if it really looks like the player is carrying a weapon and holding on to it with good animations and all ^^


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Gafgar] #64043
05/20/06 17:03
05/20/06 17:03
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
All we care about is ingame quality, so the previous render shot doesn't really show what we will see ingame. Look at the newest shot I don't really see an unrealistic holding position, only the thumb seems look a little bit unreal but we already fixed that. The animation will be done with bones so we will have absolute control over every finger and his moving.



Page 9 of 56 1 2 7 8 9 10 11 55 56

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1