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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: XNASorcerer] #64104
07/17/06 20:54
07/17/06 20:54
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Pretty cool stuff you got there.
Looks like you have played "Star Wars: Republic Commando" and have seen a Crysis video

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: XNASorcerer] #64105
07/17/06 21:08
07/17/06 21:08
Joined: Jun 2006
Posts: 12
A
Allesimeimer Offline
definitiv ein Psychopath
Allesimeimer  Offline
definitiv ein Psychopath
A

Joined: Jun 2006
Posts: 12
after your hole show in this thread... hmm... ok... it is for a 3dgs game good...
hmm... but the avi was very sobering.
The code is very 'early stage'
animations and effects are crap, sorry.
A lot of to do.

Best proof... some shaders and good looking models are not all.

Last edited by Allesimeimer; 07/17/06 21:08.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Xarthor] #64106
07/17/06 21:09
07/17/06 21:09
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
No, I don't know Republic Commando, an Upgrade System of the Weapons was planned long before the for crysis screens came out. Iam the character modeller of the osidian edge 2 mod for crysis this is probaly an inspiration for the system (the graphics part).

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64107
07/17/06 21:14
07/17/06 21:14
Joined: Jun 2006
Posts: 12
A
Allesimeimer Offline
definitiv ein Psychopath
Allesimeimer  Offline
definitiv ein Psychopath
A

Joined: Jun 2006
Posts: 12
Personally I would not spend so much time in trying to copy some character styles of crysis. I would spend much more time in the code.
By the way, your explosions look worse then the crazy fuckexplosions of this tank game in showcase 2

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Allesimeimer] #64108
07/17/06 21:17
07/17/06 21:17
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
the art style and graphics are really good. The AI and animations are terrible.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Allesimeimer] #64109
07/17/06 21:18
07/17/06 21:18
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
@sebcrea:
No just the weapon part was similar to Crysis, I just thought somebody of you guys knows Republic Commando
because of thie indicator which is shown at the beginning,
which can be placed on the ground where ever the player points.
In "Republic Commando" this indicator marks the zone the team-ai defends (Hold this position command)
Though this is also used in many other games like "Brother in Arms" and so on
But nevermind.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Allesimeimer] #64110
07/17/06 21:22
07/17/06 21:22
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Quote:

Personally I would not spend so much time in trying to copy some character styles of crysis. I would spend much more time in the code.
By the way, your explosions look worse then the crazy fuckexplosions of this tank game in showcase 2



If you spend more time on the code then how will your explosions look better ?
In my opinion , the explosions and the animation needs work (the animation when you hit the enemy...the first bullet starts the animation but the enemy doesnt continue the animation , instead when the second bullet hits him the animation starts again)
Except theese , this is a great project , and I hope one day I'll be looking at the screenshots of a beautiful and complete game.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Xarthor] #64111
07/17/06 21:25
07/17/06 21:25
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Allesimeimer :

i find it's a very good game for a 3DGSgame with 3DGS limits and power
and done by indie game makers.

before criticize too hard,be relative :
they are not 50 or 100 people working in the game with a dedicaced man to effects, naother to AI, 4 to lot more creating levelsand textures and
4 to more coding the game.

the video is not precise and we see only one level with repetitive areas ; but prehaps it has been lot lot of work in it for models, textures , animations , coding.

And like always i consider it like a proto , the harder has been don :
now they can easily enhance graphics , effects now , caus thye have a playable base : now that's just moding

So very good game.

( Allesimeimer: create some level as finished and playable like what they' ve done

Last edited by TheExpert; 07/17/06 21:26.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: TheExpert] #64112
07/17/06 21:38
07/17/06 21:38
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
In a few words its easyer to give C&C than to create something beautiful
but on the other hand , everybody has his own imagination how a game would look before he played it...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: EpsiloN] #64113
07/17/06 23:16
07/17/06 23:16
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looks pretty cool in action already! Movement, weapon animation, zooming, overall graphics all topnotch compared to the casual 3dgs 'game'. We need a fraps movie though to be able to fully judge the details though.

Yep, the barrel explosions are a bit odd, because there seems to be a tiny barrel appearing that sinks into the floor disappearing. Apart from that, fix, or should I say add some further AI and you have a really interesting game here.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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