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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: maybenew] #64134
11/05/06 12:45
11/05/06 12:45
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
thats true, wheres shadows? Also all the buildings are just the same copy...

and the bumpmap in the sand has WAY too much specularity.. Sand should be matte, and not shiny

Other, good job on that I love the graphics side, and I hope the gameplay and story won't suck


"Yesterday was once today's tomorrow."
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: frazzle] #64135
11/05/06 14:37
11/05/06 14:37
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
too heavy bumpmapping on the street/floor


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Michael_Schwarz] #64136
11/05/06 17:04
11/05/06 17:04
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
My favorite a6 game has returned. I weep with joy.
Other than what is said, the gun looks as if its aiming too far upward...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Towelie] #64137
11/18/06 04:42
11/18/06 04:42
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Yeah , shaders are used on nearly every surface. It isn't clear if the m16 will appear in the final game by now it is just testing. We also want to get the teaser/trailer done by the end of this year or the beginng of 2007.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64138
11/18/06 05:06
11/18/06 05:06
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I hope this game is someday finshed, looks nice.


Sphere Engine--the premier A6 graphics plugin.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Matt_Aufderheide] #64139
11/20/06 14:01
11/20/06 14:01
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Sometime ago I talked about special leaf and plant shading. Today I show you how plants will look in the final game. Also there are new features in the game: polygon collision, first person actor ( player will see his body), leaf shading, better physics, grass shading aso. all is still alpha.

Here the first screen of vegetation in lived ( the skybox is from loopix just for testing)



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64140
11/20/06 14:48
11/20/06 14:48
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
Wow that really looks nice. Keep up the good work

Daniel

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Drittz_Dourden] #64141
11/20/06 15:05
11/20/06 15:05
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
like i say, your bumpmaps are too hard :/

but noone listens to my comments


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Michael_Schwarz] #64142
11/20/06 15:37
11/20/06 15:37
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Without the rock which looks like a rubber ball thing the picture would look much better.


:L
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: EX Citer] #64143
11/20/06 16:42
11/20/06 16:42
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
The screenshot was about the plant shading in "Lived", so the technigue shows of what the engine can do at high specs. I never saw leaves with normal and specular mapping in A6 , but it is a technigue what makes kind of real.

sebcrea out ...

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