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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64164
11/22/06 07:35
11/22/06 07:35
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Somehow I have the feeling he is trying to avoid my question about the "fun" factor. I called it gameplay.
I donīt want to push you, if you donīt want to answer no problem... You can also answer something like: "We have still some problems with the gameplay, but we are working on that..." I have no problem with that. Because I remember I saw a video of the game some time ago... and in a video you can say a little bit about the gameplay, because you see if there are girls with boobies, nice movement and action and interesting level design. Of course I donīt expect everything to be perfect, but sometimes itīs useful to get hints like "that here should be different like this or that", or "that can easy be fixed by doing that..."
Ok, ok... on the otherside the game is maybe too unfinished to talk about that yet (like the game is just done to 15% or something)...
:L
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: EX Citer]
#64165
11/22/06 08:13
11/22/06 08:13
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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a remark on graphics : weapons are outstanding good on the town : too much specular on floor and right house. on last screen , yes the rock is strange : too much specular like it would be rainning a lot and texture bump seems strange , rocks don't have such bumped textures , their bump would be more smooth less irregularities. Just my feelling , i must be wrong perhaps. a demo someday ?
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64167
11/22/06 09:29
11/22/06 09:29
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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You really have to right attitude. This is the way of success. Reach for the best quality, care for your milestones and don't let you discourage from negative stuff that unfortunately often appears here in these forums.
I wish you the best!
Models, Textures and Games from Dexsoft
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Machinery_Frank]
#64173
11/23/06 06:36
11/23/06 06:36
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
pixel shader 2 and Doom3 are old technologies. Why should that not run at your pc? Doom3 and Quake4 did use mainly 256 pixel images. This is low resolution.
I really do not understand your whining and supporting of old systems.
Besides that the "Lived" project does not have to care for old systems and sales numbers because it will be free, non-commercial, as far as I know.
But ok: Start your top game and program it around the fixed function pipeline of an old GeForce2MX. You will not sell it for sure.
This discussion is non-sense. Use modern technology with fall-backs and the world is open for you. All the other attempts are fun and hobby but useless in terms of commercial projects.
sorry of posting old posts, but i might add one thing here: depends on style...
WoW, and bruning crusade both use pretty low specs. i can play them perfectly on my 5200FX (4 year old system) so thats not the point. the point is, that playability is a factor that is more important than one might guess. of what use is a good looking game if i cant play it because my system is not the newest. thats why many game still support low end pcs... more people will buy them.
so your staement is not quite correct...
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