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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64164
11/22/06 07:35
11/22/06 07:35
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Somehow I have the feeling he is trying to avoid my question about the "fun" factor. I called it gameplay.

I donīt want to push you, if you donīt want to answer no problem... You can also answer something like: "We have still some problems with the gameplay, but we are working on that..." I have no problem with that. Because I remember I saw a video of the game some time ago... and in a video you can say a little bit about the gameplay, because you see if there are girls with boobies, nice movement and action and interesting level design. Of course I donīt expect everything to be perfect, but sometimes itīs useful to get hints like "that here should be different like this or that", or "that can easy be fixed by doing that..."

Ok, ok... on the otherside the game is maybe too unfinished to talk about that yet (like the game is just done to 15% or something)...


:L
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: EX Citer] #64165
11/22/06 08:13
11/22/06 08:13
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
a remark on graphics : weapons are outstanding good
on the town : too much specular on floor and right house.

on last screen , yes the rock is strange : too much specular like it would be rainning a lot and texture bump seems strange ,
rocks don't have such bumped textures , their bump would be more smooth less irregularities.

Just my feelling , i must be wrong perhaps.

a demo someday ?

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: EX Citer] #64166
11/22/06 08:20
11/22/06 08:20
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Our focus is to make the best First Person Shooter ever made with Acknex technology in graphics and gameplay. We are still in the first year of development and reached our milestones like a demo for dusmania so there will be much more in the future.

Yes this rock in the background really sucks alot.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64167
11/22/06 09:29
11/22/06 09:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You really have to right attitude. This is the way of success. Reach for the best quality, care for your milestones and don't let you discourage from negative stuff that unfortunately often appears here in these forums.

I wish you the best!


Models, Textures and Games from Dexsoft
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Machinery_Frank] #64168
11/22/06 15:17
11/22/06 15:17
Joined: Apr 2003
Posts: 508
Deutschland/Hessen
GS_Raphael Offline
Developer
GS_Raphael  Offline
Developer

Joined: Apr 2003
Posts: 508
Deutschland/Hessen
hey, this project looks great!
did you made some outdoor levels allready?
a little ingame video would be great to see how this well-looking shaders will look in action.
hope you keep it up


GRafiker bei Sechsta Sinn
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: GS_Raphael] #64169
11/22/06 16:31
11/22/06 16:31
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
This project is coming along greatly. About the gameplay/gfx debate:

Most probably you wont have AAA style advertising - knowledge of this will get out by mouth, which means you must have good gameplay so that what people will say about it is good.

It's an indie game - not many people will upgrade to play this. Also, there will always be better AAA games in terms of GFX... an indie game in my opinion must get an audience through solid gameplay.

However, most people care a lot about GFX, and its the first thing they see - First impressions are important.

It's free (I think). The ratio of people who know about it and have played it will be closer to 1:1 than an AAA game. More people who know about it will know its gameplay. Get solid gameplay.

The choice is yours, ofc both is excellent, but take these things into account (unless I'm wrong).

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: vartan_s] #64170
11/22/06 16:57
11/22/06 16:57
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
BTW, am I the only one thinking this project belongs in SC2?

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: vartan_s] #64171
11/22/06 17:36
11/22/06 17:36
Joined: Apr 2003
Posts: 508
Deutschland/Hessen
GS_Raphael Offline
Developer
GS_Raphael  Offline
Developer

Joined: Apr 2003
Posts: 508
Deutschland/Hessen
@vartan_s:
as far as im concerned posting in "showcase2" belongs to the current state of developement of the project (is there already a demo, a trailer etc...) not to the grafical quality (correct me if im wrong)


GRafiker bei Sechsta Sinn
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: GS_Raphael] #64172
11/23/06 00:13
11/23/06 00:13
Joined: Aug 2006
Posts: 30
E
evolveGame Offline
Newbie
evolveGame  Offline
Newbie
E

Joined: Aug 2006
Posts: 30
Just a comment:

I don't think you can comment on gameplay when you havn't seen anything yet, feel free to critique what they have put forward but don't assume that the gameplay is bad because they have good graphics.

Keep up the good work Lived team.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Machinery_Frank] #64173
11/23/06 06:36
11/23/06 06:36
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

pixel shader 2 and Doom3 are old technologies. Why should that not run at your pc? Doom3 and Quake4 did use mainly 256 pixel images. This is low resolution.

I really do not understand your whining and supporting of old systems.

Besides that the "Lived" project does not have to care for old systems and sales numbers because it will be free, non-commercial, as far as I know.

But ok: Start your top game and program it around the fixed function pipeline of an old GeForce2MX. You will not sell it for sure.

This discussion is non-sense. Use modern technology with fall-backs and the world is open for you. All the other attempts are fun and hobby but useless in terms of commercial projects.




sorry of posting old posts, but i might add one thing here: depends on style...

WoW, and bruning crusade both use pretty low specs. i can play them perfectly on my 5200FX (4 year old system) so thats not the point. the point is, that playability is a factor that is more important than one might guess. of what use is a good looking game if i cant play it because my system is not the newest. thats why many game still support low end pcs... more people will buy them.

so your staement is not quite correct...

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