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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64214
01/02/07 08:52
01/02/07 08:52
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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very pro. From graphical point of view the game has a very great potential. But remember I will keep also an eye over the gameplay/design.
:L
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64216
01/04/07 09:51
01/04/07 09:51
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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*whistle* I like that ... a lot! I can't wait to see tat level when it's done! ... great concept art... if you can get that to look as well in 3d, you'll have a great level
~"I never let school interfere with my education"~ -Mark Twain
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: frazzle]
#64217
01/18/07 16:19
01/18/07 16:19
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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hm... the street looks a bit like it's made of chrome or somethin... better change your shader to a simple bumb-mapping shader, or don't add one at all. i'm a bit dissapointed by the animations and the explosions, but i'm sure you guys gonna fix that too. can't wait to play a demo or somethin'. ... oh sorry, i thought page # 18 was the last one well, keep up the good work... and damnit, fix the animations! lol (if you haven't done that yet)
Last edited by Doom; 01/18/07 16:22.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64219
03/03/07 07:37
03/03/07 07:37
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Anonymous
Unregistered
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Anonymous
Unregistered
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Fantastic looking model, there! Really no crits, and good luck with the alpha.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: ]
#64222
03/03/07 10:00
03/03/07 10:00
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i think the screens look great but the video showed fairly amateurish animation and effects. a trailer sells way more than a bunch of screenshots, and this i'm afraid seams to be an example of why. don't worry, i completely understand that was a really old video by now but i'm sure we'd all like to see something new, and evidence of improvement. keep up the good work! very few people/teams achieve this graphical quality in an indie game, and even fewer approach this level of completion. congrats, guys julz PS: on the side-topic of shaders and visual quality etc, doom 3 looked more "interesting" and "eye-catching" than HL2, but HL2 looked way more realistic. the environments were more believable, and it still didn't have a shortage on cool effects. obviously they tried to get away with too much blockiness, but most of the time that wasn't apparent.
Formerly known as JulzMighty. I made KarBOOM!
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: JibbSmart]
#64223
03/03/07 13:53
03/03/07 13:53
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I was just thinking about this game last night and almost cried because I thought it fell apart. Not really. But I'm damn happy its still going.
That model is... its... I see a bright light radiating from around it. It's Brilliant! How long did it take in total, model and texture?
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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