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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: BlueBeast]
#64244
04/09/07 18:10
04/09/07 18:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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is the rightmost part of the nose supposed to be that dirty? looks a bit overdone. sure, she could have dust in her face or something, but that wouldn't go well with the makeup, and it's just in the wrong place. if it's a shadow: shadows are never black/gray on skin... they're usually green or something along those lines, i believe. great work though... again, keep it up!
~"I never let school interfere with my education"~ -Mark Twain
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Pappenheimer]
#64246
04/09/07 21:57
04/09/07 21:57
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Joined: Nov 2005
Posts: 149 Vienna, Austria
Edgecrusher
Member
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Member
Joined: Nov 2005
Posts: 149
Vienna, Austria
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Well done, but there's one thing that looks a bit strange at the lip. Looks like the UV vertices aren't really in line, but its just a minor detail
A6 Commercial
A7 Commercial
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Edgecrusher]
#64247
04/09/07 23:00
04/09/07 23:00
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Why all people amazed by a very empty scene a gun and some metal things. I think the final goal of alien pack will be to sell quality models. For the moment it's only the demo of what can achieve a very talentued 3D artists. The day they'll make a complete game with 3DGS and as good as some old ones on PC , i'll buy it (i think i wont' wait two years to buy it and will play Crysis instead that i mean will be incredible , and no one will make one as good as Crysis with 3DGS before 10 years, like always) All that reminds me Sunset Down ..... OK don't be nervous people , i leav immediatly the place to avoid flame war or sensible people about any of my words hahahahaaaaaaaaaaaaaaaaaah hh ah Have a nice day !
Last edited by TheExpert; 04/09/07 23:02.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sPlKe]
#64249
04/10/07 03:06
04/10/07 03:06
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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They use Sylex3 correct? I'd like to know how they got the shaders passed through Sylex, and how they got soft-shadows to work...
xXxGuitar511 - Programmer
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: achaziel]
#64253
04/11/07 22:06
04/11/07 22:06
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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@lostclimate: You know what I'm talking about... how did they do this? With Sylex3? Shaders? Did they use the cheap "flattened model" trick?
xXxGuitar511 - Programmer
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