Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 20:05
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (7th_zorro), 1,300 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 32 of 56 1 2 30 31 32 33 34 55 56
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: achaziel] #64264
05/01/07 11:28
05/01/07 11:28
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Very good, I like the details


:L
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: EX Citer] #64265
05/01/07 11:56
05/01/07 11:56
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Very nice. I hope the gameplay will be as amazing. as it looks.

Question: Why didn't you use normal mapping for a lot of the details, such as the X on the doors and the 'vent' in the front?

Last edited by Towelie; 05/01/07 11:56.

Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Towelie] #64266
05/01/07 12:17
05/01/07 12:17

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Which programm do you use?

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: PHeMoX] #64267
05/02/07 00:32
05/02/07 00:32
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
i watched the video just just now..the early one that every one moaned and groaned for...good game...good graphics. thats where the comments stop. the death animation on the ai is wherei first started to notice that this was indeed a 3dgs game. the death animations can look alittle less tech-demo-ish.(the ai died just like the warlock from a6 tech demo). like whats been said hundreds of times before, work on coding not just looks...a game can look as realistic as possible but if the animations and scripting(ai) is terrible youll only go so far with it. the explosions were iffy-stiffy. theres alot of things that can be done to this game to make it professional grade(by 3dgs standards). then again, i bet if we wait about 5 months after the game is released and look back at it we'll say alot more about what can be done...
so critics are alittle pointless if you think about it. but its a good game just with minor and major errors(kinda like World of Warcraft).
EDIT: im expecting some one to say something like"dude your extra late...thats 4 tards go to the principals office" or "wtf where did this come from?" or "who is this guy..he knows nothing about games" who knows...i may get positive things said to me besides "wtf".

Last edited by not_me; 05/02/07 00:39.

-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: not_me] #64268
05/02/07 03:14
05/02/07 03:14
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well what i was going to say is animations is something you do later, so your idea for a workflow is a little messed up, also animations have nothing to do with making it look a6ish, that just means there is poor animation skills, but it is good to see someone looking for legitimate issues, other than us people just praising them for there great work

great work guys

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: lostclimate] #64269
05/05/07 18:14
05/05/07 18:14
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
i forgot to mention the gunshots..when the player would shoot it looked like the bullets just went all around him. like he didint shoot the enemy buth the area around him.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: not_me] #64270
06/18/07 08:59
06/18/07 08:59
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Today I got a very early version of one of the developer documentation part that will come out together with the final game. This is still very early with alot of mistakes



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64271
06/18/07 17:12
06/18/07 17:12
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Thats pretty nice, even though its not showing any new material (except for the eclipse thingy, or else I never noticed it before.)

I didn't realize you're a 'bad guy' in the game, I'm curious to as how that will turn out...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Towelie] #64272
06/19/07 15:25
06/19/07 15:25
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

Expert
checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
What about a depth of field effect?


I don't have a homepage, for god's sake!
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: checkbutton] #64273
06/19/07 20:43
06/19/07 20:43
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
i like the project but i think a texture of 1024x1024 isnt much better than 512x512 you must only know what you do ^^... hehe ^^

Page 32 of 56 1 2 30 31 32 33 34 55 56

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1