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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: DoC] #64274
06/19/07 21:05
06/19/07 21:05
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
There will not just be a acknex version of the game, we will not use low res texture just for user with that got maschines older than 4 years. A 1024x1024 open much more space for details, so a 512x521 will never be so sharp und detailed like a 1024x1024 or even 2048x2048 texture. The old hardware discussion about high res stuff on low res maschines makes no sense sorry !

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: DoC] #64275
07/03/07 22:05
07/03/07 22:05
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Another Pic from the Developer Documentation here it is ...



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64276
07/03/07 22:06
07/03/07 22:06
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
*drools* ooooh dude, thats what i call perfection....


Yeah, but... Who is Lu?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: achaziel] #64277
07/03/07 22:58
07/03/07 22:58
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Playable level ? in 2010 ?

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: TheExpert] #64278
07/03/07 23:39
07/03/07 23:39
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thats awesome!
Its not often I see weapons for FPS designed to look good from the view of the player, well done.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Nems] #64279
07/04/07 00:11
07/04/07 00:11
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Expert and his negative comments , lol , game looks so good u could only comment on how it could take a while to get the game to a playable state. But it takes years for games of that caliber to go gold even from big companies , so ur comment holds no value. Exellent work Alienpac , this is the only gamestudio project i've seen with actual potential to go commercial , best of luck to your project.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Why_Do_I_Die] #64280
07/04/07 02:34
07/04/07 02:34
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Mm mm good, I wanna eat it all up.

Though TheExpert holds a point (that the game production seems to be going slowly) its a 3 person team last time I checked. To be doing this work with 3 people is quite the accomplishment IMHO.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64281
07/04/07 03:41
07/04/07 03:41
Joined: Nov 2006
Posts: 63
New England
Jay_Watergate Offline
Junior Member
Jay_Watergate  Offline
Junior Member

Joined: Nov 2006
Posts: 63
New England
I hope you guies are keeping time sheets. It would be interesting to look back and see exactly how much time you have put into this project. Either way, every aspect of this game, so far, looks great. As has already been said, there is real commercial potential here. So long as the price tag isnt rediculout, I would love to own this game, if nothing else to remind myself what gamestudio is capable of.

PS: Is the 2010 timeline for a demo, or the finished product? I assume "playable level" means demo...

Regards,
Jay Watergate


"What is written in stone will remain until dust, but not a year longer." Visit www.deckscapedesign.com to see current design work on our local skatepark.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Jay_Watergate] #64282
07/04/07 06:33
07/04/07 06:33
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
@sebcrea: wozu AO-Maps? habt ihr einen schönen shader gebastelt, oder verwendet ihr das als specmap-ersatz?

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: broozar] #64283
07/04/07 08:03
07/04/07 08:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
AO-Maps könnte man gut als Grundlage für die Diffuse-Map nutzen, wenn man diese malt. Somit hat man Anhaltspunkte und eine leichte "Vorschattierung"


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