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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Why_Do_I_Die]
#64280
07/04/07 02:34
07/04/07 02:34
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Mm mm good, I wanna eat it all up.
Though TheExpert holds a point (that the game production seems to be going slowly) its a 3 person team last time I checked. To be doing this work with 3 people is quite the accomplishment IMHO.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64281
07/04/07 03:41
07/04/07 03:41
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Joined: Nov 2006
Posts: 63 New England
Jay_Watergate
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 63
New England
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I hope you guies are keeping time sheets. It would be interesting to look back and see exactly how much time you have put into this project. Either way, every aspect of this game, so far, looks great. As has already been said, there is real commercial potential here. So long as the price tag isnt rediculout, I would love to own this game, if nothing else to remind myself what gamestudio is capable of.
PS: Is the 2010 timeline for a demo, or the finished product? I assume "playable level" means demo...
Regards, Jay Watergate
"What is written in stone will remain until dust, but not a year longer."
Visit www.deckscapedesign.com to see current design work on our local skatepark.
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