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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Machinery_Frank] #64284
07/04/07 10:03
07/04/07 10:03
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

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checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
About your story:

I don't think it will work.
People need somebody they can identify with. They need a hero, a person of their own species. People don't want to help freaky alien destroying the planet they live on and killing their own species.
Have you ever thought about why the typical Hero - Antagonist(s) scheme is repeated over and over again? Because it works.
You totally miss the psychological aspect. Only great graphics won't do it.

You may let win the aliens, but you need a hero.
Give the people

a charismatical hero,
with a mission worth to die for and
a global scale (e. g. global resistance otlt.)

and you will have the perfect plot.


I don't have a homepage, for god's sake!
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: checkbutton] #64285
07/04/07 10:53
07/04/07 10:53
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Quote:

People need somebody they can identify with. They need a hero, a person of their own species. People don't want to help freaky alien destroying the planet they live on and killing their own species.




ever heard about the game "destroy all humans!" ? it was very successful and had the same goal. and you know why? because the plot was DIFFERENT. what you'd do, would be makin the game exactly the same as every other shooter like far cry, fear, doom.... and all the gamers who are sick of those repeating plots would just say, "oh well, yet another rambo-saves-the-earth-and-everythin's-just-fine shooter. meh."


Yeah, but... Who is Lu?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: achaziel] #64286
07/04/07 12:50
07/04/07 12:50
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Joined: Feb 2005
Posts: 1,785
Jesusland
Just because Rambo saves the Earth and everyone is fine doesn't mean people are content. IMO, I think Destroy All Humans! Was an addicting game for the sole reason that it was based on fun gameplay, not because the plot was different.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: checkbutton] #64287
07/04/07 15:09
07/04/07 15:09
Joined: Mar 2006
Posts: 237
Deutschland, NRW, Recklinghaus...
TSG_Christof Offline
Member
TSG_Christof  Offline
Member

Joined: Mar 2006
Posts: 237
Deutschland, NRW, Recklinghaus...
Quote:

About your story:

I don't think it will work.
People need somebody they can identify with. They need a hero, a person of their own species. People don't want to help freaky alien destroying the planet they live on and killing their own species.
Have you ever thought about why the typical Hero - Antagonist(s) scheme is repeated over and over again? Because it works.
You totally miss the psychological aspect. Only great graphics won't do it.

You may let win the aliens, but you need a hero.
Give the people

a charismatical hero,
with a mission worth to die for and
a global scale (e. g. global resistance otlt.)

and you will have the perfect plot.




perfectly correctly

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: TSG_Christof] #64288
07/04/07 17:42
07/04/07 17:42
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I'm all up for games about killing every human. Like GTA. Kill everyone. DIE! ....but thats just me.


xXxGuitar511
- Programmer
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: xXxGuitar511] #64289
07/04/07 19:06
07/04/07 19:06
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

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checkbutton  Offline

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Joined: Aug 2003
Posts: 2,122
Berlin, Germany
@xXxGuitar511: But you are a human, this plot is total different.

@Doom: As I haven't ever heard about "Destroy all humans!" (but I already thought of a fun game when I heard the title), but I heard about FarCry, Doom and FEAR, you are disqualifying your argument yourself.

Almost every successful shooter of the past few years had that "hero saves the world (or whatever)" plot.
This supports my argument.


I don't have a homepage, for god's sake!
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: checkbutton] #64290
07/04/07 19:22
07/04/07 19:22
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
lol, so monsters has a bad story because youre a monster that kills humans?

i think you are wrong, and people around me agree with me.

in the end, its all about the game. the only reason id say this plot wont work is, that it wont work for this game.

think:
an alien to destroy all humans. first target? an oil plattform? wtf? whats the alien gonna do, kill bruce willis who tries to kill ben afflek for sleeping with liv tyler?

its like saying: our alien kills all humans and he starts in the sahara desert. whats he gonna kill, sand people?

wont work. no if youtr alien wants to destry humanity, put him into the middle of tokyo, new york or berlin. that works!

maybe you should change the story a little, so that the alien is looking for something ON this plattform and kilsleveryone in his path because he feels they are a threat!

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sPlKe] #64291
07/04/07 19:45
07/04/07 19:45
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
There will be no Aliens in the plot so stop disscussing things not related to the game. So you say new kind of story perspective is a bad thing, what about a ww2 shooter where you play a wehrmacht soldier? By the way all the plots about humans save the world from´an alien threat are pretty nosense , if "aliens" could travel large distances to the attack us ,they also got weapon systems that are much more improved than ours, so there will be no hero that saves the world

But back to the game, we are not using aliens at all, playing the bad guy is like watching in the mirror of humanity/mankind, we are no heros, we are not going out and save the world, we destruct our homeplanet day by day. So who is the good and who is the bad, it is just a question of perspective (maybe for animals we are the bad ones ) Zoos etc.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64292
07/04/07 19:51
07/04/07 19:51
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sorry bout that aliens, responded to other posters, actually havent read the story, too lazy to browse through all those pages...

so, what does this badguy want on this oil plattform?

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sPlKe] #64293
07/04/07 20:00
07/04/07 20:00
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
When we started to make the game we just wanted to use a oil platform as location but now we changed the whole story to have an more post-apocalyptic environment.

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