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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64295
07/04/07 23:20
07/04/07 23:20
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Joined: Aug 2003
Posts: 2,122 Berlin, Germany
checkbutton
Expert
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Expert
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
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Quote:
(...) playing the bad guy is like watching in the mirror of humanity/mankind, we are no heros, we are not going out and save the world, we destruct our homeplanet day by day. So who is the good and who is the bad, it is just a question of perspective (...)
This, indeed, sounds interesting and should make the player think, but I don't think this is, what the average computer player wants to hear.
And: Where does this all make sense? If you are not an alien, you are a human, so what reason does a human has to kill his own species? The most natural instict of humans, as of any other animal, is reproduction, to secure the survival of the own species.
Sorry, I really can't see any reason in it. It just sounds to me like you are trying to make something different at all costs.
I don't have a homepage, for god's sake!
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: checkbutton]
#64296
07/05/07 01:26
07/05/07 01:26
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Joined: Mar 2003
Posts: 4,264 Wellington
Nems
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Joined: Mar 2003
Posts: 4,264
Wellington
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checkbutton's posts made me think for a bit ( I suffer this prob sometimes...:)) Given the reasons stated, sure, He's got a point but... Some games like StarCraft do provide for this element and I quite like playing as an opposing force to Mankind so to see this in a dedicated title may prove to be acceptable to many who would appreciate an "Alien" perspective. and yet, given an ending where success may not be quite what the player expected, it could be accomadated to show that a small percentage ( Mankind) got away or that failure to conqure because of some reason or other crept in as alternate endings, depending on gameplay choices. I think it does have a little merit but thats just me
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Nems]
#64297
07/05/07 08:57
07/05/07 08:57
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Joined: Aug 2003
Posts: 2,122 Berlin, Germany
checkbutton
Expert
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Expert
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
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Well that's the problem: I liked for example Cnc 3 Tiberium Wars very much, but because of its story, which was developed through the past 2 games with add ons. And in the end, the aliens have been defeated by the humans.
I don't know the story, yet, so I can't say anything precisely, but it sounded a little bit weired to me, because it's against human instinct.
I don't have a homepage, for god's sake!
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#64299
07/06/07 00:21
07/06/07 00:21
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Joined: Aug 2003
Posts: 2,122 Berlin, Germany
checkbutton
Expert
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Expert
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
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No, that's not what I am saying, I say a game which shows people how the world really is, is wrong. That destroys the reason why people are playing games: They want to escape the real world.
As I don't know anything detailed about the story, I don't want to speculate anymore about it. I hope you will release more information, soon.
I don't have a homepage, for god's sake!
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: checkbutton]
#64300
07/06/07 05:14
07/06/07 05:14
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
No, that's not what I am saying, I say a game which shows people how the world really is, is wrong. That destroys the reason why people are playing games: They want to escape the real world.
Actually, we just play games for fun. Hehehe, you're right about the escaping reality, but the perspective Lived gives in it's story provides an escape too, most people really have an over-idealized idea of the world anyways. Besides, it's not just moral reality we wish to 'escape', it's visual reality too, so it'll still work. Ow and some people like 'realistic' stories.
No critic intended at all, but you seem to mix moral values of reality with virtual morality. That's odd, because virtual realities give the opportunity to behave differently, as an escape. There's no moral code, in fact, as far as the games allow you can really do anything you like. Not all 'evil' games are wrong in my opinion, it's a bit hard to explain, but good examples are Bullfrog's Dungeon Keeper series and the recent Overlord game. Those games present virtual realities with switched morals (evil=good) and provide a really good game experience. Apart from that I think it's soooo cliché that the player is *always* the good guy.. Off course, this is just my opinion and taste,
Cheers
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