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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: frazzle] #64404
03/01/08 03:07
03/01/08 03:07
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
whoever did that song, ask your money back. not that its badly done, its, from a tchnical point of view, pretty well done, but neither does it fit the mood nor the voerall atmosphere of this type of game.
maybe, just MAYBE, as boss battle...

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sPlKe] #64405
03/01/08 05:17
03/01/08 05:17
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
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Blitzblaster1  Offline
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Joined: Mar 2005
Posts: 442
Germany, Hamburg
So i hear the song, but i say the same as MK1, orchestral music is for this kind of games mutch better.


Casual Games: www.playsmallgames.de
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: checkbutton] #64406
03/01/08 10:21
03/01/08 10:21
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Whatever you do STICK WITH THE MUSIC, it really rocks!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: frazzle] #64407
03/06/08 04:04
03/06/08 04:04
Joined: Mar 2008
Posts: 2
J
Jehuty Offline
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Jehuty  Offline
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J

Joined: Mar 2008
Posts: 2
Hi sebcrea,

I don't doubt your skill... your work is great! But don't you think copying is a bit off?
I mean your project is heavily influenced by FarCry and Crysis, obviously. You mentioned that already, I know.
But all I see on your HP is copies of Aaron Sims work.

e.g.
http://www.aaron-sims.com/creatures/creatures-image-13.html
http://www.aaron-sims.com/creatures/creatures-image-18.html
http://www.aaron-sims.com/creatures/creatures-image-71.html
http://www.aaron-sims.com/creatures/creatures-image-32.html

I am a big fan of his art; he is definitely one of the greatest out there…
I also now his tutz on http://thegnomonworkshop.com/dvds/asi01.html

So don’t you think you could do more as that…?

Sorry, you might think: “who the hell is this guy anyway” but I just don’t like copycats.

Kind regards,
Dave

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Jehuty] #64408
03/06/08 06:59
03/06/08 06:59
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
In 2006 "Lived" copied one feature of Crysis and that was the weapon upgrade ( which already no longer exist in the game) and it is a postapocalyptic scenario till today there are no islands.

I had the idea of creating a cool looking werewolf artwork so I was searching for good references ( wolf images aso.) so I also found this from Aaron Sims, but all artist do there research before they start working on something. I actually know some artworks of Aaron Sims, the demon with the half head was not an original idea in "Constantine" many movies and also Games ( DOOM 3) used half headed creatures.

So even original ideas are influenced by a lot of things, there is now so much media out there that it seems simply impossible not to be influenced. If I work on project I try to abstain watching movies to stay true to my ideas which mostly come from dreams or sometimes just pop up in my mind.

So in the end I used alot of wolf images and a little touch of the Aaron Sims wolf to create a sketch for a later artwork and if you really search closely you will find alot of ideas in movies and games based on paintings.

If you expect "Lived" to be like Far Cry or Crysis I have to disappoint you, Sorry!

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64409
03/06/08 08:11
03/06/08 08:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
In case that it is about the 8 pictures I can find in the link of sebcrea's signature, I can't find any similarities which are stronger than similarities of pics which are spread all over the net and even classical artists.
The pics which are so close of sebcrea and Aaron Sims are not the most creative of Aaron Sims. He has more original creatures which differ stronger from the main stream of the general fantasy pool. And, sebcrea definitely didn't copy that ones.

To say it generally, there's no copying that goes beyond anything that was practise of the old masters of art.

Just my two cents.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Pappenheimer] #64410
03/07/08 14:40
03/07/08 14:40
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
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Joined: Feb 2004
Posts: 197
Today, I have an early high poly sketch model of the armor suit that has a good chance to find its way in the game. It was done very quick and still lacks in detail.



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64411
03/07/08 15:18
03/07/08 15:18
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
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Joined: Jul 2005
Posts: 421
Germany
hey ho from the aspekt of the model quality its very great from the aspekt of creativ its boring all marines at the last time look like quake or doom...

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: DoC] #64412
03/07/08 19:52
03/07/08 19:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The model needs some more smoothing like you mentioned but the amount of detail you already inputted is great as always

Cheers

Frazzle


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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: frazzle] #64413
03/08/08 14:31
03/08/08 14:31
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
yeah its looking really great indeed


Visit:
schwenkschuster-design.de
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