Quote: Polygon collision is very buggy in A6.... ..I don#t like it yet... it has to be improved much..
hmm, actually this is not true. polygon collision is perfect, I have used it in many projects, and have never seen a single problem. Try my SPhere Engine demo, the indise level is made entirely out of models and used poly collsion, and works perfectly. You can use C-Move and c_rotate to move, c_trace to trace, and so on. All these functions have worked flawlessly for me over and over.
The only situation there is problem with C_trace is when models have animations but that is still no problem except some script and some fps drop.. as long as the animation is no bone animation... (because then it is impossible to update the collision hull…) (I told this in the bug hunt… so maybe it is fixed now… I don’t know…)
It is very hard for the engine to calculate a collision between two entities with my.polygon set to on. The only entities that should have my.polygon set to on should be the one really needs it. It is always more CPU expensive to have my.polygon = on.