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new blender mdl7 exporter beta #65756
03/07/06 19:21
03/07/06 19:21
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441


export_3dgs_mdl7.py ~45kb

finally the beta version with support for exporting animations as bone animation!

read the instructions at the beginning of the script. i think it's important that the armature and its mesh have the same origin and transformation (see the mesh&armature part of the tutorial in my signature). please report any problems!

the script still isn't in a good shape but it seems to work for my models so i decided to release it.



...
one thing i thought about recently... once the upcoming blender material nodes have a python api, i will experiment with compiling blender shader networks to hlsl code. at least for shader model 3 this should be possible. maybe it's out of my scope as a programmer though. in case this doesn't work out, some predefined customizeable (in blender) shader templates would be quite easy to add i guess.

Re: new blender mdl7 exporter beta [Re: ventilator] #65757
03/07/06 20:33
03/07/06 20:33
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Uhhh - a lifesaver!!! Thanks!


no science involved
Re: new blender mdl7 exporter beta [Re: fogman] #65758
03/07/06 21:09
03/07/06 21:09
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Dam di dam... *adds to his python script library*

Re: new blender mdl7 exporter beta [Re: Ambassador] #65759
03/07/06 22:06
03/07/06 22:06
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
sounds like a very good plugin! I will have to check this out.

thanks for sharing!

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: new blender mdl7 exporter beta [Re: Blattsalat] #65760
03/08/06 00:00
03/08/06 00:00
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
please download again!

i fixed a small bug. the skeleton very likely didn't display right in med when using the [world space] option (the bone animation itself should have worked correctly though even with the wrong looking skeleton).

i also added two small optimizations. bone animation matrices get only added if they are no identity matrices, animation vertices only get added if they are different to the main frame. this can make the model file a bit smaller.

Re: new blender mdl7 exporter beta [Re: ventilator] #65761
03/08/06 07:30
03/08/06 07:30

A
Anonymous
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Anonymous
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A



Great job ventilator, you're awesome!

Re: new blender mdl7 exporter beta [Re: ] #65762
03/08/06 17:09
03/08/06 17:09
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
Awesome, Ive been working with blender alot latley. So im sure this will eventually come in handy once I work thru your animation tut.

I just figured out the uv mapping which is totally awesome compared to md2/six side mapping in med. Still havent figured it out entirely... Need help with understanding the use of pins more properly when doing lscm unwrap feature... Anyhow enough rambling.

I really appreciate all the work youve done...


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: new blender mdl7 exporter beta [Re: FeiHongJr] #65763
03/08/06 19:21
03/08/06 19:21
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
very nice! i was asking myself wich 3rd party modelling program does support bones and exports it right in gamestudio format. now i know that at least blender does.

great work ventilator, as always from your side. keep it up!

wich other modelling programs export bones right?

Re: new blender mdl7 exporter beta [Re: ulf] #65764
03/09/06 12:59
03/09/06 12:59
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline
Senior Member
Sinthoras  Offline
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria
Yeah, thank you a lot!
I have waited for a mail for betatests, and didn't search for the post here.. I'm sorry
Some bug reports will come in future (if there are bugs), but please don't expect them very soon. We first have to come into the new blender armature system here..

Re: new blender mdl7 exporter beta [Re: Sinthoras] #65765
04/12/06 23:55
04/12/06 23:55
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
please download the script again. omitting identity bone matrices didn't seem to be a good idea. it could lead to problems in some cases. i have to think about this feature again but it isn't really necessary anyway.

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