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Re: blender mdl7 exporter [Re: TheExpert] #65776
09/28/06 12:30
09/28/06 12:30
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
yeh i thought soft body export would work too in the vertex animation. even when it was exporting and it went through all the frames it showed the soft body, but i opened it in MED and all the frames were the same as the first (i made sure i exported a decent amount of frames).

ur plugin is a life-saver tho

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: blender mdl7 exporter [Re: JibbSmart] #65777
09/30/06 21:22
09/30/06 21:22

A
Anonymous
Unregistered
Anonymous
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A



Excellent, thanks a lot! Now, to get a version of 3DGS that actually supports bones...

Re: new blender mdl7 exporter beta [Re: ventilator] #65778
11/19/06 12:59
11/19/06 12:59
Joined: May 2006
Posts: 77
Dresden, Germany
ttphilipp Offline
Junior Member
ttphilipp  Offline
Junior Member

Joined: May 2006
Posts: 77
Dresden, Germany
Hi,
is the exporter from the first reply up-to-date?
Or is there a newer one?

I'm asking because with the exporter from the first reply I can't export more than one texture from blender to MED.

Thanks

Re: new blender mdl7 exporter beta [Re: ttphilipp] #65779
11/22/06 20:50
11/22/06 20:50
Joined: Oct 2004
Posts: 26
A
Abrahim Offline
Newbie
Abrahim  Offline
Newbie
A

Joined: Oct 2004
Posts: 26
Hi I jusr bought 3DGS Commercial Edition and tried the bone animation export but it didnīt work.
Obviously Iīm doing something wrong, because the first time I tried The animation went fine to MED but there were no bones (the bones get exported right?).
And now I can only export vertex animations if I press the little "b" for bones animations no frame is exported.
So what am I doing wrong? I bet is something really stupid.

Re: new blender mdl7 exporter beta [Re: Abrahim] #65780
11/22/06 20:59
11/22/06 20:59
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
follow the link in my signature or look on the wiki to find the latest version of the exporter (but if i remember correctly the first post of this thread links to the latest version too).

you can look at my animation tutorial to check if you do everything right (it also shows how to apply textures). one reason for missing animations could be that you have no 3d-viewport with your model visible during exporting.

Re: new blender mdl7 exporter beta [Re: ventilator] #65781
11/22/06 21:05
11/22/06 21:05
Joined: Oct 2004
Posts: 26
A
Abrahim Offline
Newbie
Abrahim  Offline
Newbie
A

Joined: Oct 2004
Posts: 26
Yeah I know that once, but I have a 3d viewport visible during the export.
Iīll keep looking into it.
Do I need to select the bones?
What about the NLA editor, is there something specific I must do there?

Last edited by Abrahim; 11/22/06 21:07.
Re: new blender mdl7 exporter beta [Re: Abrahim] #65782
11/22/06 21:07
11/22/06 21:07
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
if you can't find the reason you could also upload or send me the model so i can have a look.

yes, the nla editor has to be switched to the mode where all strips get evaluated. i forgot the name of this mode but my tutorial shows it.

Re: new blender mdl7 exporter beta [Re: ventilator] #65783
11/22/06 23:25
11/22/06 23:25
Joined: Oct 2004
Posts: 26
A
Abrahim Offline
Newbie
Abrahim  Offline
Newbie
A

Joined: Oct 2004
Posts: 26
Dear Ventilator here is a link to my model (hope it works).
godinho.zip

I tried switching to Action and NLA in the NLA editorbut nothing has changed, maybe itīs the bones names, or the orientation (wich I also changed to match your tutorialīs).

Thanks man!

Re: new blender mdl7 exporter beta [Re: Abrahim] #65784
11/22/06 23:47
11/22/06 23:47
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
nice model! the reason is that your armature isn't the parent of the model. my exporter requires that. it's explained in the rigging & constraints section of my tutorial.

to fix it do the following:

- select your model
- then additionally select the armature
- press [ctrl-p] and choose "armature" and "don't make groups"
- in your model's modifier tab remove the armature modifier and click "make real" on the armature parent deform

there also seem to be some weight painting issues on the hands but they should be easy to fix.

Re: new blender mdl7 exporter beta [Re: ventilator] #65785
11/23/06 00:20
11/23/06 00:20
Joined: Oct 2004
Posts: 26
A
Abrahim Offline
Newbie
Abrahim  Offline
Newbie
A

Joined: Oct 2004
Posts: 26
Great man,

sorry I only watched your blender to mdl7 tutorial.
That solved it all. I just couldnīt find that weight painting on the hand. In Blender the hands are fine, I think Iīll have to fix it in MED.

Thanks again. Great plugin.

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