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Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66764
03/15/06 23:20
03/15/06 23:20
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Posts: 1,007
tozzy the link has a few pics in it with some models i knocked up in max, you can see the transparency for the glass in them. and he asked about transparency in max. of course you need to save them as seperate meshs and stick them togather in med as mdl only supports single texture maps.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Telephone box, 2 sided glass..... [Re: jigalypuff] #66765
03/16/06 00:32
03/16/06 00:32
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
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Tozzy  Offline
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Posts: 2,881
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Quote:

he asked about transparency in max.




No he didn't. He said he's using MAX to make his model:

Quote:

Im making my model in 3ds max.




Quote:

For the glass, do I just make a flat plane without width, use an alpha on that part...




He's right about this.

Quote:

Then how do I apply part transparency in Med is there a script?




Then I answer that he doesn't need a script. He needs to make an alpha map using TGA Maker which I provided the link to and then he can create a alpha map for his model. MAX doesn't come into the equasion and doesn't need to .

Quote:

of course you need to save them as seperate meshs and stick them togather in med as mdl only supports single texture maps.




No it doesn't. It supports multiple texture maps (diffuse) and also a TGA with an alpha channel. And you don't stick them together in MED. You stick them together in WED.

Quote:






You built that house in MAX but we're not talking about MAX because he wants the final model in WED which I instructed him on how to do lol .

So where is JamesA?

Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66766
03/16/06 23:43
03/16/06 23:43
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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Grimber  Offline
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you don;t need multiple meshs to make models with "glass" in them anynmore. and you don;t need an external material script either

you just need to UV map the glass areas to a seperate skin and that skin cannot contain semi transparent and full opaque areas at the same time


I did this with the Ford pick-up that was on the acknex site as an example.
before, the 'glass' was a seperate mesh. now the truck is a single mesh, 2 skins. glass area mapped to a 32 bit alpha tga image that is semi transparent.
no script nor material effect to the model

Re: Telephone box, 2 sided glass..... [Re: Grimber] #66767
03/17/06 00:47
03/17/06 00:47
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
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Tozzy  Offline
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Quote:

now the truck is a single mesh, 2 skins. glass area mapped to a 32 bit alpha tga image that is semi transparent.




Grimber could you post the model please because I'm not sure exactly what you mean . You mean you have 2 skins attached in MED and the truck and the glass are as 1 mdl?

Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66768
03/17/06 02:12
03/17/06 02:12
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Posts: 4,959
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Grimber Offline
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guess i dumped it after i cleaned hard drive ( i just did it as an example for another thread), just had the picture left because it was still uploaded.

i'll go ahead and find another model and do the same thing and post that. its realy easy to do.

ou want to designate seperate groups.
1 (or more )group(s) JUST for the 'glass' polys. to that group you apply a tga 32 bit texture. remember, you cannot combine both semi-transparency and opaque areas in the same skin image. that causes the sorting problem

Re: Telephone box, 2 sided glass..... [Re: Grimber] #66769
03/17/06 03:10
03/17/06 03:10
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Grimber Offline
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OK i messed with Kai Kieschnick jeep off acknex site. added polys to put in glass in the window, then made a REALY crappy semi transparent image for the glass. added a new skin, grouped the glass polys and UV mapped them to the new skin and applied the semi-transparent image I made.


its all 1 mesh, 2 skins, no action nor material fx assigned to the model

jeep model

Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66770
03/17/06 13:11
03/17/06 13:11
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline OP
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JamesA  Offline OP
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Joined: May 2005
Posts: 199
Scotland, UK
Wow,
thanks for all the responses. it looks like the final version looks best choice as it will be an all in one mdl.

Ill finish the phone box, with the details mapped ie the glass writing for a stock 3ds mesh but will have to take that out in gs and use the transpaency only.

Ill post the model up here when its done. Thanks,
James.

Re: Telephone box, 2 sided glass..... [Re: JamesA] #66771
03/17/06 18:35
03/17/06 18:35
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
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Tozzy  Offline
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Posts: 2,881
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Nice 1 Grimber. You rule . I understand it now. Damn, I could have done that ages ago if I had have known.

I think you deserve a copy of 'Tozzy's Tyre Texture Pack - Volume 1' because that is some really good info there. I will send you a PM with details in a few hours with a download link.

Thanks again. Good ole' Grimber eh? Yep .

Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66772
03/17/06 19:45
03/17/06 19:45
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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Grimber  Offline
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"I could have done that ages ago if I had have known."

only been capable of doing this since th 6.4 beta changes for mdl groups, materials and the changes with MED

Re: Telephone box, 2 sided glass..... [Re: Grimber] #66773
03/17/06 23:10
03/17/06 23:10
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
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Tozzy  Offline
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Posts: 2,881
United Kingdom
Quote:

only been capable of doing this since th 6.4 beta changes for mdl groups, materials and the changes with MED





What I mean is I was doing a motorcycle for a client and wanted the spokes on an AT TGA Map and that was when 6.4 was out but I didn't know how to do it. I could only think of having the models separate to avoid the z buffer issues.

By the way, sorry about not getting the textures to you yet, I've just been slightly busy today but I promise you'll have them. I have your addy too. Hey I put a reminder in my signature too .

Wow it's true about that saying: "We learn something new everyday" .

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