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sky box with no fog / sky & cloud maps distortion / spheric sky / too big for ocean #6679
08/16/01 11:48
08/16/01 11:48

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Anonymous OP
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Concearning fog, do you think it would be possible to exclude some sprites from receive fog? In a way I could do a sky box?
I tryed to change the ambient, and had no sucess, tryed to change several parameters via WDL and again no luck. I know it was a topic way ago, but the search doesn`t work that far.


About the sky maps, how can I do the clouds go to the infinite and beyond? I see it is never a problem, since most people put scene_map or geometric mountains to go high on the horizon. But my ocean doesn`t allow any elevation on the horizon, so the vertical walls of the sky block causes big distorion on the sky.


And for last on this topic, has anyone succeed on making a seamless sky, with moving clouds? I could have easily mapped seamless fixed points as sun and other planets with a sky box. And space and flight simulators usually use spheric skyes, for their constelations and clouds, which allow movement without texture animation. I`ll try mixing both as soon as I get no fog on the sky box and return to tell the result.


And for last but not least, how can I get a big ocean without the error entity too big for map?


Ah. How I miss the forum search...


Re: sky box with no fog / sky & cloud maps distortion / spheric sky / too big for ocean #6680
08/16/01 12:22
08/16/01 12:22
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline
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James Snydstrup  Offline
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J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
andré ploszaj:

You can use the 'NOFOG' flag to minimize the effect of fog on entities.

You can use a scene map with an ocean. Just make your scene map a wall of clouds and it will look just fine over the water. However, scene maps don't really work with fog since fog has no effect on them. One option is to 'pre fog' your scene map. I have done this and it works really well.


Re: sky box with no fog / sky & cloud maps distortion / spheric sky / too big for ocean #6681
08/16/01 23:27
08/16/01 23:27

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Anonymous OP
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Thanks.

Er... I feel kind silly asking this, but what's wrong with:

quote:
action ceusemfog {
my.nofog = on;
}

About the scene map, I don't think it would be an option, since these clouds would be static against the moving sky. For shure if well designed, it would be great, but I didn't like my tests on it.

But I got curious, could I find anywhere a screenshot from your ocean with clouds?


Re: sky box with no fog / sky & cloud maps distortion / spheric sky / too big for ocean #6682
08/17/01 04:43
08/17/01 04:43
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline
Senior Expert
James Snydstrup  Offline
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J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
André Ploszaj:

I don't see anything wrong with the script. Make sure you attach it to the appropriate entity by right clicking on the entity in WED and assigning the script to it.

If that's not the problem and you are getting an error then perhaps you have an older version of the engine.

If I remember later I'll try to post a screen shot.


Re: sky box with no fog / sky & cloud maps distortion / spheric sky / too big for ocean #6683
08/17/01 05:39
08/17/01 05:39

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It is right. Didn't noticed you said it would only minimize the effect. Indeed it was what happened, but I would like to have no fog at all. No can do?


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