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Re: 2 questions - PostProcessing and Level geometr [Re: Asse] #67655
03/22/06 16:16
03/22/06 16:16
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Joined: Sep 2002
Posts: 1,604
Deutschland
Well you need the Pro version to render a view to a texture


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: 2 questions - PostProcessing and Level geometr [Re: Asse] #67656
03/22/06 22:33
03/22/06 22:33
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
You need A6 pro to do this.


Sphere Engine--the premier A6 graphics plugin.
Re: 2 questions - PostProcessing and Level geometr [Re: Matt_Aufderheide] #67657
03/23/06 09:14
03/23/06 09:14
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
But I haven't used any command that is marked as pro-only...!?


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: 2 questions - PostProcessing and Level geometr [Re: Asse] #67658
03/23/06 09:24
03/23/06 09:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
i think , too , that view bmaps have made it into commercial ed.


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: 2 questions - PostProcessing and Level geometr [Re: ello] #67659
03/23/06 09:32
03/23/06 09:32
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
And by the way, this is working:

Code:

bmap_for_screen(bmap_for_entity(entScreen, 0), 1, 0);



Hey ello, do you have something for me


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: 2 questions - PostProcessing and Level geometr [Re: Asse] #67660
03/23/06 15:40
03/23/06 15:40
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Joined: Sep 2002
Posts: 1,604
Deutschland
view.bmap is pro only!
bmap_for_screen() is for all editions, but its really slow.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: 2 questions - PostProcessing and Level geometr [Re: ChrisB] #67661
03/23/06 15:57
03/23/06 15:57
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Yes, I've seen it


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: 2 questions - PostProcessing and Level geometr [Re: Asse] #67662
03/24/06 07:52
03/24/06 07:52
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
well, in that case:) you maybe use matt's renderview.dll?


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: 2 questions - PostProcessing and Level geometr [Re: ello] #67663
03/24/06 08:28
03/24/06 08:28
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
It's ok, I'll play around with my other engine...

Thanks a lot guys!


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
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