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Re: new day/night-change test-level [Re: Hellcrypt] #67716
03/23/06 22:27
03/23/06 22:27
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
NEVER look at the sun without wearing sunglases ...no honestly, I don't know how to fix this. Glory to the one who will do it

Re: new day/night-change test-level [Re: Hellcrypt] #67717
03/23/06 22:31
03/23/06 22:31
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Thank you, Loopix. Your work is good as well. And allways usefull

Re: new day/night-change test-level [Re: Lion_Ts] #67718
03/24/06 16:41
03/24/06 16:41
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
wooow... very niiiccceee.
thanks for the very beautiful contribut

gg Nicolas

Re: new day/night-change test-level [Re: Nicolas_B] #67719
03/24/06 18:19
03/24/06 18:19
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
neat sun =)


Click and join the 3dgs irc community!
Room: #3dgs
Re: new day/night-change test-level [Re: Joozey] #67720
03/24/06 18:27
03/24/06 18:27
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Beautiful!!!!!!!!!

Re: new day/night-change test-level [Re: XNASorcerer] #67721
03/25/06 19:01
03/25/06 19:01
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
is there any way some one could compile thsi for me? I dont have 3dgs any more and would really like to see this ...
screen shots look great though.

Re: new day/night-change test-level [Re: VPrime] #67722
03/25/06 21:51
03/25/06 21:51
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Ok...here is a compiled version: DOWNLOAD COMPILED VERSION

Re: new day/night-change test-level [Re: Loopix] #67723
03/26/06 02:16
03/26/06 02:16
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
wow that was amazing! great work!

Re: new day/night-change test-level [Re: VPrime] #67724
03/26/06 07:45
03/26/06 07:45
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
User
B

Joined: Nov 2004
Posts: 888
Really fantastic!
Thanks to this, because I'm so poor in making skys,day,night.

Regards,
beegee

------------------
GenuineMotors.de


Fratch - Newer statistics panel for GameStudio
Re: new day/night-change test-level [Re: beegee] #67725
03/26/06 17:50
03/26/06 17:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks for making a compiled demo!

Just had a look into it! Looks wonderful!

One suggestion, when you place a sky entity like the moon additionally for the sun as well, then the sun's appearence and disappearance would be less suddenly.

The fps is very low. I have heard that limiting the framerate can help. For instance:

fps_max = 30;
fps_lock = on;

I didn't test it myself, yet.

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