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Re: Team Building [Re: indiGLOW] #67859
03/25/06 19:33
03/25/06 19:33
Joined: Jan 2003
Posts: 1,169
Tennessee
AlexGFX Offline
Senior Developer
AlexGFX  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,169
Tennessee
Sent you a PM.

Re: Team Building [Re: AlexGFX] #67860
03/26/06 11:25
03/26/06 11:25
Joined: Sep 2004
Posts: 772
AndrewSwallow Offline
User
AndrewSwallow  Offline
User

Joined: Sep 2004
Posts: 772
I could do some level design, for you.

Andrew


Northern Aspire : northernaspire.com
Re: Team Building [Re: AndrewSwallow] #67861
03/26/06 16:10
03/26/06 16:10
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
Serious User
indiGLOW  Offline OP
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
@laethyn: While I am not going to reveal all the juicy goodness here just yet, I agree some more info on the RPG title would be most benefitial. Before I do however I would like to address your comments about an idea 'meeting' your expectations, and how this effects your involvement in a project.

While we have a concise Dev Doc and Concept Paper for both projects, we have tried to keep the actual development options as open as possible. For example: We know there will be a complete magic system and that this system includes a 'Unique for Genre' element, but these UfG's are the only fixed requirements and even these are somewhat flexible.

We believe that to realise the 'vision' of the title, means that a lot of flexibility has to be factored into the development docs to allow creative changes and to encourage the natural evolution of the title.

With that said, having a Development Doc that is concise allows these changes to be managed and not chaos or free form.

A good example of this would be:

    *Development Document Says: Horse & Rider.
    *The Modeler: Makes the rider, but decides a Unicorn would look way better.
    *The Proggrammer: Turns the horse into a camel which is a much more efficient creature and removes the rider as he is excess baggage.


End Product: A Unicorn with 2 humps and no rider...

My point being while we will encourage creativity, we must keep as close to the original vision as possible, otherwise target-deadlines and much more, quickly go the way of the dodo, and at best a stalled project.

This is why communication between the team must be a priority. indiglow will be providing a private TeamSpeak server for all members of our projects to use, to better communicate with each other and to hold development / design meetings.

For info on Teamspeak visit: http://www.goteamspeak.com

On with the show!

I can not reveal any details at this time regarding the 'X-Treme Sports' title, however I can discuss the RPG in more detail....

Here is a copy of the 'Concept Paper' for the RPG title: Dark Prophecy - Realm of Kings in MS.Word format.

Hopefully the first thing you will note is that its a 3rd person RPG, and to clarify this further, we are talking about what is traditionally refered to as a 'Hack & Slash' adventure game, similiar to that of the Buldurs Gate franchise for PlayStation2.

The Concept Paper is writen for marketing and for complete understanding of the features would require a read of the development document which gives more detail than what is presented here.

In short we have focused on some very simple, and well established game system as we feel GS is best suited to this style, (Mayb not be an opinion shared by everyone, especially the FPS developers here ), and our pre-alpha testing supports this theory.

As for the game mechanics, we are entirely focused on the KISS approach, Keep it Simple Stupid, and while we want the game to feel complex and deep, we believe this can only be achieved, at least by indie developers without the $million budjets, by following this rule.

I can, and will, go into more detail a little later on, most likely over @ indiglow.co.uk, sometime early next week and maybe we can look at defining some team members and responsibilities.

A quick note about that: We will be looking to assign team leaders, to take specific roles within a small group, and so everyone who would like to get involved, it would also help if you could give a little bit of information about what you would like to bring to the table, and feel free to put yourself, or recommend someone else, to take a more senior role in the team, this will help us move things on quicker and again improve inter-department communications.

Thanks again to everyone who has responded


The Art of Conversation is dead : Discuss
Re: Team Building [Re: indiGLOW] #67862
03/28/06 18:04
03/28/06 18:04
Joined: Feb 2006
Posts: 8
black_lotus Offline
Newbie
black_lotus  Offline
Newbie

Joined: Feb 2006
Posts: 8
Can i join this software project development?
Is there are requirements this project?

Re: Team Building [Re: black_lotus] #67863
03/29/06 04:18
03/29/06 04:18
Joined: Feb 2005
Posts: 324
laethyn Offline
Senior Member
laethyn  Offline
Senior Member

Joined: Feb 2005
Posts: 324
After much deliberation, I've decided that unless you have need for a "mechanics" designer, ie designing spells, effects, skills, how the world works, etc. (which, after 15 years of DMing dnd games, I've got quite a bit of experience), I'm going to bow out. If you DO need someone with those types of skills, you know how to get in touch with me


Read the manual, it's a good place to start learning ~ ulillillia
Re: Team Building [Re: laethyn] #67864
03/29/06 05:29
03/29/06 05:29
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch



After much deliberation, I've decided that unless you have need for a "mechanics" designer, ie designing spells, effects, skills, how the world works, etc.




I to would like to help with any of those things if you do need someone or some people for those things (id be happy to work with laethyn.... hes a good guy)

I have a good experience with designing all of those things plus more.

Cheers SA


Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: Team Building [Re: Silent_Assassin] #67865
03/29/06 11:24
03/29/06 11:24
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
Serious User
indiGLOW  Offline OP
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
@Laethyn: Obviously I respect what ever decision you make regarding your envolment with any projects, but I think I was a little missunderstood. The mechanics of the title, especially that withing the specific areas you list, is something we would very much need. I have a few years working myself for a company who specialise in table top D&D style gaming, for GW.

I will PM you and give you a little more info about the specifics, bcz much of the mechanics is not nailed down. Essentially the few key areas are defined, 'This must work like this', but not HOW to achieve it, and as I have said before regarding the RPG title, these are very few.

Im dropping you a PM in the moment with some of the specifics, you can take it from there.

@Everyone: We will be implementing some private areas within our website, which will include team listings, all the support documents for concepts, as well as resources available to help this process along. Please note this is an evolving concept and so if you think of anything that will make this easier, more appealing or simply more practical please submit these ideas to us.

We have already thought of adding new fields to developers profiles that would make it easier to be selected for the right team, as well as provide valuable information to other team builders. Essentially we are hoping that if we can provide you all with the right communication tools, proffesional project managment and good solid concepts that, those of you envolved, will push the envelope with us, and help make this work.

To long have I stared at these forums and watched so many projects be torn apart by the critics or simply fail to gain any momentum. It is time for that to change

Individually we will all struggle but together our 'Kung-Fu' is very strong


The Art of Conversation is dead : Discuss
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