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Model in Wed moves after compile
#68235
03/25/06 20:48
03/25/06 20:48
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Joined: Nov 2005
Posts: 49 Massachusetts
TBone
OP
Newbie
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OP
Newbie
Joined: Nov 2005
Posts: 49
Massachusetts
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hi I created a ball model using the standard sphere create tool in the model editor. I created the model with the origin at the center. When i place the model in the WED it shows up at a different z level when running the game. It shows up at the same z level each time.
example: In the world editor the ball is placed around thigh high of a character. when I compile the ball is at feet level.
what gives? could this be what's affecting the path patrol action from working?
thanks
"Supreme executive power derives from a mandate of the masses NOT some farcicle aquatic ceromony"
Constitutional peasant skit "Monty Python and the Holy Grail"
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Re: Model in Wed moves after compile
[Re: TBone]
#68236
03/26/06 01:57
03/26/06 01:57
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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There's a strange bug with models imported into WED. When you load a model with the Z position below 0 into WED, the model's Z position is moved up so that the very bottom of it is always at the 0 position. I reported this bug a while ago and mentioned it a few times after it. Even in 6.40.2, the bug hasn't been fixed.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Model in Wed moves after compile
[Re: ulillillia]
#68237
03/26/06 02:50
03/26/06 02:50
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Joined: Nov 2005
Posts: 49 Massachusetts
TBone
OP
Newbie
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OP
Newbie
Joined: Nov 2005
Posts: 49
Massachusetts
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Thanks for the heads up.
can you help me with my path following problem? I've tried almost everything i could find on the topic and I have the code correct (well no errors), but the model still doesn't follow the path.
I can send examples/code if that help. Basically: I created a ball model and I'm using the hero model that came with the A6 software. I'm trying the have the ball follow a path once the hero.mdl makes contact with it. I got the event_impact to work. I got the hero.mdl to animate (I think you helped on that one), but I can't get the ball to follow the path. Does the ball.mdl need to have certain properties set? I used the WED Properties and set its path to the path I created. I downloaded the latest version and created a closed path. I used the Patrol_path action to utilize the scan_path and move etc.
There has to something stupid I overlooked or did something wrong in the beginning.
I put a counter in the action and when it passes the if conditions the counter gets incremented but the ball.mdl does not move.
any help is greatly appreciated
Thanks
"Supreme executive power derives from a mandate of the masses NOT some farcicle aquatic ceromony"
Constitutional peasant skit "Monty Python and the Holy Grail"
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Re: Model in Wed moves after compile
[Re: TBone]
#68238
03/26/06 11:16
03/26/06 11:16
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Unfortunately, I don't know anything about paths as I've never worked with them nor have a need to yet. Perhaps, try making your model based on the lowest point. It may seem that the lowest vertex is at -16 and the highest at +16, but due to this strange bug, the highest vertex is at +32 and the lowest is at 0.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Model in Wed moves after compile
[Re: Damocles]
#68240
03/26/06 15:50
03/26/06 15:50
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Joined: Nov 2005
Posts: 49 Massachusetts
TBone
OP
Newbie
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OP
Newbie
Joined: Nov 2005
Posts: 49
Massachusetts
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Thanks, I'll give it a shot.
"Supreme executive power derives from a mandate of the masses NOT some farcicle aquatic ceromony"
Constitutional peasant skit "Monty Python and the Holy Grail"
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