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Model in Wed moves after compile #68235
03/25/06 20:48
03/25/06 20:48
Joined: Nov 2005
Posts: 49
Massachusetts
T
TBone Offline OP
Newbie
TBone  Offline OP
Newbie
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Joined: Nov 2005
Posts: 49
Massachusetts
hi
I created a ball model using the standard sphere create tool in the model editor. I created the model with the origin at the center. When i place the model in the WED it shows up at a different z level when running the game. It shows up at the same z level each time.

example: In the world editor the ball is placed around thigh high of a character. when I compile the ball is at feet level.

what gives? could this be what's affecting the path patrol action from working?

thanks


"Supreme executive power derives from a mandate of the masses NOT some farcicle aquatic ceromony" Constitutional peasant skit "Monty Python and the Holy Grail"
Re: Model in Wed moves after compile [Re: TBone] #68236
03/26/06 01:57
03/26/06 01:57
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
There's a strange bug with models imported into WED. When you load a model with the Z position below 0 into WED, the model's Z position is moved up so that the very bottom of it is always at the 0 position. I reported this bug a while ago and mentioned it a few times after it. Even in 6.40.2, the bug hasn't been fixed.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Model in Wed moves after compile [Re: ulillillia] #68237
03/26/06 02:50
03/26/06 02:50
Joined: Nov 2005
Posts: 49
Massachusetts
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TBone Offline OP
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TBone  Offline OP
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Joined: Nov 2005
Posts: 49
Massachusetts
Thanks for the heads up.

can you help me with my path following problem?
I've tried almost everything i could find on the topic and I have the code correct (well no errors), but the model still doesn't follow the path.

I can send examples/code if that help.
Basically: I created a ball model and I'm using the hero model that came with the A6 software. I'm trying the have the ball follow a path once the hero.mdl makes contact with it. I got the event_impact to work. I got the hero.mdl to animate (I think you helped on that one), but I can't get the ball to follow the path. Does the ball.mdl need to have certain properties set? I used the WED Properties and set its path to the path I created. I downloaded the latest version and created a closed path. I used the Patrol_path action to utilize the scan_path and move etc.

There has to something stupid I overlooked or did something wrong in the beginning.

I put a counter in the action and when it passes the if conditions the counter gets incremented but the ball.mdl does not move.

any help is greatly appreciated

Thanks


"Supreme executive power derives from a mandate of the masses NOT some farcicle aquatic ceromony" Constitutional peasant skit "Monty Python and the Holy Grail"
Re: Model in Wed moves after compile [Re: TBone] #68238
03/26/06 11:16
03/26/06 11:16
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Unfortunately, I don't know anything about paths as I've never worked with them nor have a need to yet. Perhaps, try making your model based on the lowest point. It may seem that the lowest vertex is at -16 and the highest at +16, but due to this strange bug, the highest vertex is at +32 and the lowest is at 0.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Model in Wed moves after compile [Re: TBone] #68239
03/26/06 13:10
03/26/06 13:10
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
did you also check, wheter there are different copies of the model,
in the main and subfolders?

Some placing problems are just due to the fact of WED copying models,
and then the engine loads a different model with the same name, that
was edited.

Re: Model in Wed moves after compile [Re: Damocles] #68240
03/26/06 15:50
03/26/06 15:50
Joined: Nov 2005
Posts: 49
Massachusetts
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TBone Offline OP
Newbie
TBone  Offline OP
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Joined: Nov 2005
Posts: 49
Massachusetts
Thanks, I'll give it a shot.


"Supreme executive power derives from a mandate of the masses NOT some farcicle aquatic ceromony" Constitutional peasant skit "Monty Python and the Holy Grail"

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