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Is WireFrame Rendering Possible for Map Entites ? #6943
09/07/01 09:24
09/07/01 09:24

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Have done the forum search, but didn't find a definitive answer. ("Flame Off!" - Fantastic4)

What I am trying to accomplish is, simply put, X-Ray vision on specific map entities (not models).

Is there a "render mode" available, that can be assigned to *selected* objects.

I'm hoping I won't be stuck building tons of transparent-type textures, especially for some of the odd-shaped stuff I have in the level.
I've done a couple of those, and it takes 1000 times longer to scale/position them than it does to create them in the first place...(At certain rotations, they also move or flip, destroying the effect).

Any suggestions...?
Any suggestions that actually relate to this post...?


Re: Is WireFrame Rendering Possible for Map Entites ? #6944
09/17/01 18:03
09/17/01 18:03

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Damn that's a really hard question.
You could make two entities. One in Normal view and the other in X-ray. Or am I not getting it?

I hope this helps


Re: Is WireFrame Rendering Possible for Map Entites ? #6945
09/18/01 09:41
09/18/01 09:41

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I've experimented with something like this using streaked particles. For your purpose, you'd have to know the coordinates of each vertex of the map entity. Then, for each edge where you want a "wire" you'd need to send a particle exactly from one vertex to the other every frame. Each particle should have my.streak set (this is only available in the pro version) and not have my.flare set(makes the line less defined). At the same time, you could set the alpha value for the map entity to see through it.

This effect is kind of cool, but it's not exactly wireframe. The length of the streak was inconsistent for me, so it looked jumpy. However, it does looks good from all angles (unlike a wireframe skin). Also, keeping track of every edge you could want a wire on is no small task.

Good Luck - and please let me know if you come up with something that works better!

-Dylan



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