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Xbox 360 Controller Support (Contribution) #69613
04/04/06 10:50
04/04/06 10:50
Joined: Aug 2003
Posts: 425
DocJoe Offline OP
Senior Member
DocJoe  Offline OP
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Joined: Aug 2003
Posts: 425
Here a plugin for 'Xbox 360 controller' support (new interface). Download (2.9MB)

This plugin supports the new Xbox 360 controller interface. You can attach up to four Xbox 360 controllers while runtime (e.g. for a four person splitscreen game like Halo - no problem!). All features are supported. Short manual in English amd German and sample included .

Deutsch: Oben der Link für das Xbox 360 Controller Plugin (inkl. Manual in English/Deutsch und Sample). Das Plugin unterstützt das neue Xbox 360 Controller Interface, das Xbox 360 Controller während der Laufzeit erkennt und XBox Vibration unterstützt usw. Wann sehen wir das ersten Four-Person-Splitscreen A6 Game?


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Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69614
04/04/06 10:55
04/04/06 10:55
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
cool. jetzt brauch ich nur noch so nen 360er controller. ham die usb? oder wie schliesst man die an?


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Re: Xbox 360 Controller Support (Contribution) [Re: ello] #69615
04/04/06 10:59
04/04/06 10:59
Joined: Aug 2003
Posts: 425
DocJoe Offline OP
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DocJoe  Offline OP
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Posts: 425
Ja, der Xbox 360 controller hat USB und ist ab Windows XP Service Pack 1 verfügbar. Natürlich wird der Controller auch von A6 erkannt, aber mit anderem Interface und nur 2 Stück davon.


Don't take the cake to the party.
Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69616
04/04/06 20:24
04/04/06 20:24
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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The Netherlands
i dont think the wireless one will work. eventhough if you use the play and charge kit...

gotta test that once, thanks for this contribution


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Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69617
04/04/06 23:14
04/04/06 23:14
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Posts: 1,534
hamburg
coole sache
kannst auchnoch eins machen für den gamecube kontroller? hab immer probleme damit beide analogsticks anzusteuern

Re: Xbox 360 Controller Support (Contribution) [Re: Helghast] #69618
04/05/06 00:01
04/05/06 00:01
Joined: Aug 2003
Posts: 425
DocJoe Offline OP
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DocJoe  Offline OP
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Joined: Aug 2003
Posts: 425
Quote:

i dont think the wireless one will work. eventhough if you use the play and charge kit...



I bet it works. I don't have an Xbox 360, but I bought one controller to check the plugin. So it would be nice to get info from someone who have more controllers.

PS: The render/capture guid you can use for DirectSound purposes.
Quote:

kannst auchnoch eins machen für den gamecube kontroller? hab immer probleme damit beide analogsticks anzusteuern



Ein Joystick/Gamepad Plugin ist noch in Entwicklung und folgt demnächst (uneingeschränkte Anzahl an Joysticks/Gamepads inkl. ForceFeedback, Ausschliessen von XBox 360 Controller, damit diese nicht abgezählt werden usw.).


Don't take the cake to the party.
Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69619
04/05/06 03:56
04/05/06 03:56
Joined: Aug 2003
Posts: 425
DocJoe Offline OP
Senior Member
DocJoe  Offline OP
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Joined: Aug 2003
Posts: 425
Edit: English manual in the package included April, 5th 2006

Last edited by DocJoe; 04/05/06 10:17.

Don't take the cake to the party.
Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69620
04/05/06 07:46
04/05/06 07:46
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
This works for the normal Xbox360 controller that you would plug into your system? Or the PC version? Mabye i'm missing something, but if it's for the PC version, can't you already do this using the native 3DGS commands? I've had no problem with the native commands for an assortments of Logitech and Older Microsoft PC controllers. Appreciate the work though, and was wondering, do you have that old networking plugin uploaded anywhere? I started multiplayer and come across some old threads a few weeks back about your plugin. Thanks.


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Re: Xbox 360 Controller Support (Contribution) [Re: William] #69621
04/05/06 08:11
04/05/06 08:11
Joined: Jan 2005
Posts: 282
The Netherlands
S
Sjoerd Offline
Member
Sjoerd  Offline
Member
S

Joined: Jan 2005
Posts: 282
The Netherlands
You can only use the wired controller on a pc. The play and charge kit is only for charging the controller, communication will still be wireless. There is no receiver for pc's (yet).

Re: Xbox 360 Controller Support (Contribution) [Re: Sjoerd] #69622
04/05/06 09:34
04/05/06 09:34
Joined: Aug 2003
Posts: 425
DocJoe Offline OP
Senior Member
DocJoe  Offline OP
Senior Member

Joined: Aug 2003
Posts: 425
@William: This interface is special. It controls Xbox 360 controllers (and similar controllers in the future), but no other gamepads/joysticks/wheels and so on. A6 recognize the Xbox 360 controllers without problems, but the triggers are diffrent (in A6 the triggers are recognized like a wheel) and you can't set any vibration effects with any other interface. The Xbox 360 controllers are also recognized while runtime, if they are attach/leaved. The disadvantage of the interface is that if you use A6 joystick commands and Xbox interface commands at the same time you get troubles. I'm programming a joystick/gamepad plugin that removes this problem. The Xbox plugin here was a first goody to make you hot for more . At the moment this plugin is funny, if you have one or more Xbox 360 controllers. If you have four of these controllers you'll be able to prog a four-person-splitscreen application with high performance. The first time A6 is smelling like the Xbox 360, not?!

@Sjoerd: Thanks for this info.


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