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Re: What are you missing in WED?
[Re: Damocles]
#70301
05/19/06 07:01
05/19/06 07:01
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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I believe in WED you can manually punch in coordinates... but MED desperately need some sort of function to manually type in angles!
Also, and since i'm doing a building that really exists...
WED needs to be able to have a background picture just like MED does.
I managed to use s HUGE sprite of an architectural drawing I did for the building And thats a quick way for floor plans, BUT it only works using the 3D window. Fortunately I know the building very very well... but a background picture would be a BIG help!
I'm also gonna post this in the FUTURE thread or whichever...
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: What are you missing in WED?
[Re: Rigoletto]
#70303
05/19/06 16:22
05/19/06 16:22
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
Expert
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Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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Wow I'm very happy that the wed SDK is out.. and that there is one who knows how to use it. Will save me much time. I sended this topic to my mapper, so maybe you'll get some new proposals in the next hours thanks a lot for developping such a plugin, TripleX
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Re: What are you missing in WED?
[Re: SFMAT4]
#70305
05/19/06 19:52
05/19/06 19:52
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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Yes, adding vertices manual to a surface and divide the face into two this way would be very usefull!
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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