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how to make.... #70844
04/14/06 13:13
04/14/06 13:13
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Hi I want to know how to make meshes like the skin's for my 3d models, how can I do this, and how does meshing skin's work? and Why do people in the game world use skin meshes? Is their a way I would learn to master meshing?

Last edited by Aaron; 04/14/06 13:13.
Re: how to make.... [Re: Aaron] #70845
04/14/06 13:18
04/14/06 13:18
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I wrote a tutorial on just how to make skin meshes and build levels as models using MED. See the links in my sig for details, of which contain the link to the tutorial.

In short, skin meshes are textures. Unless you want an untextured model, you should texture them (or skin them).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to make.... [Re: ulillillia] #70846
04/14/06 13:41
04/14/06 13:41
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Hi thanks for the link I checked it out, I downloaded a sprot's car that has like a mesh for it, but I don't understand the tech they used, like it's one paint file that has the skin of the tires and the skin of the car and light's how does that work? how would the that texture file of the car skin that is seperated like the tires is in the bottom part of the pain file and the car door's are by them self's in that same pain file? would I need to program the 3d model to point where those skin's need to be? Also is their a way to like load a picture in any modeling software that you can like trace the picture and create the 3d model that way?

Last edited by Aaron; 04/14/06 13:46.
Re: how to make.... [Re: Aaron] #70847
04/14/06 13:51
04/14/06 13:51
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
For applying textures, try it with a simple cube and a simple texture. It takes a little while to get used to, but it's not all that complicated. A skin is nothing more than a 2D image, of which a UV map is applied to texture the polygons of a model. The vertices can be moved around to relocate things.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to make.... [Re: Aaron] #70848
04/17/06 17:22
04/17/06 17:22
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Hi, how could I make one paint file with different skin's in the file and assinged them to specific part's of a 3d model? I also need some advice on how to convert 3d model files to .mdl or any formate that the A5pro engine would accept.I run the level in that high def option the color's were like high definition but when I walk around in the level at times it would freeze my computer and I would have to restart it, some times my computer automatily just shut's down, would that be becuse of the Ram needed to run high color's in the level? I mostly really need help on converting .cob and .max and .obj and .IWO 3d model formates.
Thanks for your time. The replies help alot.

Re: how to make.... [Re: Aaron] #70849
04/17/06 17:38
04/17/06 17:38
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
See my "making levels in MED" tutorial and the part about skinning. As a side note, use the squarest texture you can (use 1024x1024 instead of 4096x256 as 4096x256, though they're the same size (1 megapixel), will likely cause an error saying it can't create the D3D texture.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to make.... [Re: ulillillia] #70850
04/19/06 17:53
04/19/06 17:53
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Does anyone know how to make a big outdoor level/city that will run in high def option without crashing your computer, like something like vice city that huge of a map level. and How big can a level get before running out of ram or video memory?

Re: how to make.... [Re: Aaron] #70851
05/04/06 20:36
05/04/06 20:36
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
kinda urgent: my computer at startup would at times crash many times and the last time I was on my computer I used 3dgamestdio A5 and I made a huge outdoor level and when I run it my computer would crash. would that really damage my computer?

And also how can I limite the cameras range on view so that like after like 50 yeard's or so that it won't load or would be blury? any idea's?

Thanks for your time.

Re: how to make.... [Re: Aaron] #70852
05/04/06 23:28
05/04/06 23:28
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Limitting the camera's visibility range is done with camera.clip_far. This is how it is with A6 anyway, I've never used A5 (or really have even seen) so I don't know.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to make.... [Re: ulillillia] #70853
05/06/06 18:39
05/06/06 18:39
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Thanks for your Help I am going to try that.
Now I been looking on how to make a 3d using a real image for reference, is their modeling software that you can load a picture of like say a car and create your vertexes and connect the vertexes together and edit the size factor's. So that you can make a 3d model exactly the same as a real car.
I have seen on gamespace modeling software they sell the tips for 50 bucks on how to do that with their software. I also seen other people here asking the same question but no responses. So if you have any idea on how to do that, respond in a sense that your talking to everyone.

Thanks for your time.

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