Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
1 registered members (Grant), 999 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
gs should have... an official .net wrapper! #70951
04/14/06 20:33
04/14/06 20:33
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
it would be nice if conitec did an official .net wrapper the for the engine dll.

Re: gs should have... an official .net wrapper! [Re: ventilator] #70952
04/15/06 02:20
04/15/06 02:20

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Well, I've requested that 3D GameStudio should have support for .net, but yes. 3D GameStudio should definitly have a .net wrapper!

I haven't touched 3DGS for that long because of Lite-C and I'm still in the process developing my own engine that uses .net Framework 2.0. With that, I can have an ability to use Direct3D/DirectSound/DirectInput instructions that I'm not able to do through C-Script or if it became too complicated to code in native C++. Plus, I can be able to use XACT and XInput which are supported by Managed DirectX 2.0.

So I'd like to go beyond capabilities that 3DGS offers.


Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1