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Re: IceX 2.0 Release Version
[Re: oliver2s]
#71517
04/22/06 18:19
04/22/06 18:19
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Whoopie just bought it.
Clever fake windows interface within A6! Looks great, I've been waiting for this for a long time.
I found a few bugs related to the Extra version export on the IceX website.
Scaling is needed in the WMB Export feature-- my models and motion code for my game are already made for a scale about 5x larger than the default size exported by IceX 2.0.
Last edited by Jetpack_Monkey; 04/22/06 21:47.
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Re: IceX 2.0 Release Version
[Re: ulf]
#71519
04/22/06 20:34
04/22/06 20:34
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Edit: Oops, it looks like there is a way to scale the terrain itself, though it doesn't scale the other GS entities on the terrain in relation to the terrain.
Will it ever be possible to have more than 4 textures?
Is this an mdl limitation?
Undo would be good. I would like to be able to rotate some of the textures on certain areas, to mix up the look. And Up/Down keys to navigate vertically would be nice (or is this undocumented?)
Last edited by Jetpack_Monkey; 04/23/06 00:37.
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Re: IceX 2.0 Release Version
[Re: Pappenheimer]
#71524
04/23/06 12:12
04/23/06 12:12
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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Posts: 3,258
Mainz
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Quote:
Will it ever be possible to have more than 4 textures? Is this an mdl limitation?
No, this is a directX limitation. On your terrain you have 8 textures (4 textures, 3 blendmaps, 1 shadowmap). So it with this FFP is won't be possible.
@Pappenheimer: Yes this is a solution. In earlier versions the cellsize was even smaller, I scale it 200%. But I can it make bigger in next update. Btw: the default scale of the terrain and the detailtextures is the normal size for the 3DGS templates (size of the guard etc...).
And here I made a buglist for bugs which will be fixed soon: http://www.stonehill-online.de/main/bugs.txt
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