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Re: IceX 2.0 Release Version
[Re: oliver2s]
#71527
04/23/06 14:23
04/23/06 14:23
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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I hope you don't mind all these questions oliver!
Would it be possible to have different scaling settings for each of the 4 textures? It'd be nice to have a larger scale texture on grass for example, but a smaller scale on maybe pebbles or stones. Or is this a limit of multi-texture blending?
Another nice feature would be a rotate camera speed, in addition to the camera speed slider.
Last edited by Jetpack_Monkey; 04/23/06 14:42.
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Re: IceX 2.0 Release Version
[Re: IslandDreamer]
#71531
04/25/06 13:58
04/25/06 13:58
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Oliver,
Some more suggestions for Icex 2.0:
1. Brush size keyboard shortcuts --as in photoshop, increase and decrease brush size with ] and [ keys. Maybe SHIFT+[ and SHIFT+] to change the height..
2. Rotate camera around a point: so you wouldn't have to walk and turn and walk and turn and rotate etc. Like if you press SPACE and move the mouse, you'd rotate around the center of the view instead of walk through.
3. Import and export heightmap images for terrain. I think this is very important, especially if you are converting previous HMP heightmaps to .icx versions.
4. Import MDL geometry into IceX so user can work with terrains with overhangs and concave surfaces. Geometry could share the same xy proportions as a standard icx terrain. This would take special advantage of the benefits of using MDL for terrains instead of HMP, not to mention being very cool and useful.
5. Opacity slider in paint window.
6. Brush size slider range. I've noticed that with the standard terrain size, it's sort of impractical (for me) to use brush sizes over 5 in radius. So I go from 1-5, usually, but the slider will go WAY up to 100. I recommend making the brush range somehow wider, so there is more variety while working up close than just 1-5.
best wishes jpm
Last edited by Jetpack_Monkey; 04/25/06 17:14.
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Re: IceX 2.0 Release Version
[Re: Pappenheimer]
#71536
04/27/06 06:10
04/27/06 06:10
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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i got the program today and i really really love it. it makes so much fun to do landscape with it but one question. when i export the level (as hmp or mdl), how can i include i in a existing level? i tried to copy and paste the terrain and models on it to another level, but only the models worked. then i saw the name that it was like "terrain-0_1" and so on, so i removed the "-" sign and then i could copy everything. but when i compile the level and run it, the terrains are gone. is it because of the LOD or what? is there any easier way to do that? also i was wondering, can the models on the terrain have shadows too again like in IceX1?
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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