Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AbrahamR, 1 invisible), 858 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 10 of 21 1 2 8 9 10 11 12 20 21
Re: IceX 2.0 Release Version [Re: Berliner2] #71567
05/04/06 17:28
05/04/06 17:28
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ok es funzt fragt aber nicht wieso auf einmal ^^ habe selbst keine Ahnung

cu Angel


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #71568
05/05/06 15:34
05/05/06 15:34
Joined: Feb 2004
Posts: 217
Wennigsen, Germany
Gordon_Shumway Offline
Member
Gordon_Shumway  Offline
Member

Joined: Feb 2004
Posts: 217
Wennigsen, Germany
Hi !!!

Bei mir zu Hause (ich benutze den Internet Explorer) geht es nicht, auf der Arbeit (FireFOX) funktioniert es ohne Probleme. Zum Test habe ich es auf der Arbeit unter dem IE nochmal geöffnet, dort geht es NICHT !!!
Vielleicht liegt es am IE ?!?

Bis denne G.S.

P.S.: Ich habe auf dem Rechner bei der Arbeit auch OpenOffice installiert.


***Neue Webseite!! Mit vielen neuen Infos! http://www.2662-thegame.de.vu***
Re: IceX 2.0 Release Version [Re: Gordon_Shumway] #71569
05/05/06 18:41
05/05/06 18:41
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Also ich denke mal es liegt nicht am IE da ich nur einen drauf habe und kein Firefox und kein Openoffice etc. einfach nur windows ^^

cu Angel


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #71570
05/12/06 16:16
05/12/06 16:16
Joined: Dec 2004
Posts: 32
England
A
AndyH Offline
Newbie
AndyH  Offline
Newbie
A

Joined: Dec 2004
Posts: 32
England
I recently purchased this program and it has awesome potential

The problem is it really does not work very well. If you export the level created by IceX 2.0 to 3DGS then the terrain is all broken up, the height of all the terrain tiles is totally messed up.
This even applies to the test level you can download, not sure what testing this program went through .. but it must have been pretty minimal.

Also I cannot place buildings ('level dateien (*.wmb))' on my terrain, the program just crashes when you try to paste the building into the level.

I think an update is forthcoming, but I recommend that you do not buy this program until you read here that it is functional!

Andy

Re: IceX 2.0 Release Version [Re: AndyH] #71571
05/12/06 17:34
05/12/06 17:34
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Does it mess up the terrain tiles, when you form the terrain only with brushes, too?

As far as I tested it, IceX2.0 only messes them up, if you use the heightmap generator.

And, yes, it doesn't work with level entities, only sprites and models for now.

Re: IceX 2.0 Release Version [Re: Pappenheimer] #71572
05/12/06 17:49
05/12/06 17:49
Joined: Dec 2004
Posts: 32
England
A
AndyH Offline
Newbie
AndyH  Offline
Newbie
A

Joined: Dec 2004
Posts: 32
England
It messes up a terrain even it it is 1x1 and flat. No editing at all done on it.

Shame about level entities, will this happen do you think? I was hoping it would as it is in the entity load list.

Andy

Re: IceX 2.0 Release Version [Re: AndyH] #71573
05/12/06 18:35
05/12/06 18:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Did you have a look at the forum of IceX? Stonehill-Online Forum

Quote:

It messes up a terrain even it it is 1x1 and flat. No editing at all done on it.




That isn't possible. Can you tell me each step? Did you use the procedural heightmap generator, did you compile and open it in WED?
I exported several test maps, terrain and models without problems.

Re: IceX 2.0 Release Version [Re: Pappenheimer] #71574
05/13/06 05:35
05/13/06 05:35
Joined: Dec 2004
Posts: 32
England
A
AndyH Offline
Newbie
AndyH  Offline
Newbie
A

Joined: Dec 2004
Posts: 32
England
After more testing it seems OK unless I use the heightmap generator, export, compile in WED. Sorry about the 1x1 statement, that was silly and I was very frustrated by this application.

Re: IceX 2.0 Release Version [Re: AndyH] #71575
05/13/06 10:59
05/13/06 10:59
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I found the bug with the wrong high. Following workaround should work till the update: Delete the following line in the icx_terrain action in the exported script:
Quote:

my.z = my.min_z;




Re: IceX 2.0 Release Version [Re: oliver2s] #71576
05/13/06 11:56
05/13/06 11:56
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

I found the bug with the wrong high. Following workaround should work till the update: Delete the following line in the icx_terrain action in the exported script:
Quote:

my.z = my.min_z;







This works, as far I tested it now, only for terrain properly.
Within a tiled model-terrain there are still gaps.

Possible reason: the terrains have, without exeption, a common NULL-bottom.
The models don't.

A solution: add a vertex to each model prototyp at the origin which can't be effected by the modifications within IceX2.0.
But, I don't know wether this could effect the collion of the models.

Page 10 of 21 1 2 8 9 10 11 12 20 21

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1