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Re: IceX 2.0 small video [Re: oliver2s] #71597
06/28/06 15:47
06/28/06 15:47
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
nice that you still update it, ill buy it very soon.

Re: IceX 2.0 Patch Beta [Re: oliver2s] #71598
06/28/06 20:15
06/28/06 20:15
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Thanks Oliver for improoving IceX2! With the latest pach the export seems to work fine I think a demo would be a good next step...cause I think the actual version is definately worth the money.

Re: IceX 2.0 Patch Beta [Re: Loopix] #71599
06/30/06 23:01
06/30/06 23:01
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
Wow Oliver this looks impressive! Even though I am not doing anything with 3DGS while in school I will buy it soon just to play with it.

From looking at the video I wonder if it might be good to have a margin/border option for the height map generator? For example if you are creating an island and you don't want to manually bend all the edges of the hmp down you could set generate a border all around of a uniform height so that the outer edge of the hmp is all the same height -eveything slopes down or up to it. Hope that is clear.

Looks really good.


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Re: IceX 2.0 Patch Beta [Re: bupaje] #71600
07/01/06 16:46
07/01/06 16:46
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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G

Joined: Jun 2005
Posts: 656
Thanks for the update oliver! Export seems to work fine now. Do you still plan
on creating a manual for IceX in English?
Thanks.


Not two, not one.
Re: IceX 2.0 Manual [Re: Grafton] #71601
07/02/06 14:35
07/02/06 14:35
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here the english manual:
http://www.stonehill-online.de/main/downloads/IceX2_Manual.chm

Thanks to Michael Schwarz for translating

Last edited by oliver2s; 07/02/06 14:39.
Re: IceX 2.0 Release Version [Re: Mondivirtuali] #71602
08/20/06 04:05
08/20/06 04:05
Joined: Jul 2005
Posts: 29
Nebraska, USA
S
Stormking Offline
Newbie
Stormking  Offline
Newbie
S

Joined: Jul 2005
Posts: 29
Nebraska, USA
When you say all editions are supported, you mean the standard edition can also be used? I thought the standard which I have does not support terrain, that it must be the extra or higher......Some time soon I'll upgrade but for now I'm guessing I can't use this tool unless someone knows how to make fake terrains that can be used in the standard edition.


A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
Re: IceX 2.0 Release Version [Re: Stormking] #71603
08/20/06 05:35
08/20/06 05:35
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
Junior Member
TheStonerunner  Offline
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
I could definitely be wrong, but I think you can use MDL models as terrain now. They won't be chunkable, but you can do stuff like caves and concave surfaces that way also.

Re: IceX 2.0 Release Version [Re: TheStonerunner] #71604
08/20/06 11:27
08/20/06 11:27
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Stonerunner is right. If you have standard edition you can export terrain as MDL.

Re: IceX 2.0 Release Version [Re: oliver2s] #71605
08/20/06 12:15
08/20/06 12:15
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
The terrain -texture- output by IceX2 for standard or extra versions is pretty low quality, it does not look nearly as good as the quality used in the commercial and pro versions, because standard/extra do not support the shader needed to do the multitexturing. It isn't icex's fault though.

Re: IceX 2.0 Release Version [Re: JetpackMonkey] #71606
08/20/06 12:26
08/20/06 12:26
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
Junior Member
TheStonerunner  Offline
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
Yeh.. But you can use those textures as stand-ins, and use the Gimp or whatever to make your real terrain textures.

I'm in the process of trying to learn Terragen for all this, though, after seeing the quintessential (for RPGs anyway) green hills and blue sky with perfect grass and flowers. Call me stereotypical, but there are just some things I want in my game. My first one, at least. :-)

Last edited by TheStonerunner; 08/20/06 12:27.
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