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Re: IceX 2.0 Patch Beta
[Re: bupaje]
#71600
07/01/06 16:46
07/01/06 16:46
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Thanks for the update oliver! Export seems to work fine now. Do you still plan on creating a manual for IceX in English? Thanks.
Not two, not one.
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Re: IceX 2.0 Release Version
[Re: Mondivirtuali]
#71602
08/20/06 04:05
08/20/06 04:05
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Joined: Jul 2005
Posts: 29 Nebraska, USA
Stormking
Newbie
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Newbie
Joined: Jul 2005
Posts: 29
Nebraska, USA
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When you say all editions are supported, you mean the standard edition can also be used? I thought the standard which I have does not support terrain, that it must be the extra or higher......Some time soon I'll upgrade but for now I'm guessing I can't use this tool unless someone knows how to make fake terrains that can be used in the standard edition.
A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
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Re: IceX 2.0 Release Version
[Re: JetpackMonkey]
#71606
08/20/06 12:26
08/20/06 12:26
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Joined: Apr 2005
Posts: 95 San Francisco
TheStonerunner
Junior Member
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Junior Member
Joined: Apr 2005
Posts: 95
San Francisco
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Yeh.. But you can use those textures as stand-ins, and use the Gimp or whatever to make your real terrain textures.
I'm in the process of trying to learn Terragen for all this, though, after seeing the quintessential (for RPGs anyway) green hills and blue sky with perfect grass and flowers. Call me stereotypical, but there are just some things I want in my game. My first one, at least. :-)
Last edited by TheStonerunner; 08/20/06 12:27.
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