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Re: IceX 2.0 Release Version
[Re: PHeMoX]
#71638
09/04/06 12:59
09/04/06 12:59
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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I have tried something else. I thought maybe I can import the water model in IceX. No, it gave an error wrong mdl format and the complete program (that is IceX) disappears from the screen (strange behaviour for such an error). Then I imported a player to IceX, export it as WMP file and opened it in WED. When I tried to apply an action to the player, the player has already an action attached to it (same action that is attached to all the items you import and paste to the level in IceX).
When I work The other way around (making a level in IceX, export it as a WMP file and opened it in WED) I can add items like a prefab, but when I run the level that item is not visible at all but it is there because the player can bump into it.
Now some thoughts comes to my mind; a. is IceX usable in combination with entities of WED b. are there still some things to be done for the maker of IceX c. am I doing it completely wrong
Don't misunderstand me, for designing an outdoor level it works like a charm. But for the rest, I think I give up.
Some advice please,
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: IceX 2.0 Release Version
[Re: Frits]
#71639
09/16/06 07:57
09/16/06 07:57
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Hi Oliver,
Mir ist aufgefallen das wenn ich ein Level mit ICEX2.0 erstelle und dann mit dem WED öffne das einige (wenn nicht sogar alle) entitys in der Luft schweben... Woher kann dies kommen? Wenn wichtig sein wollte ich benutze die A6 Etra 6.40 ist aber auch bei der 6.31 so
cYa Angel
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX 2.0 Release Version
[Re: oliver2s]
#71641
09/16/06 13:52
09/16/06 13:52
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Wie jetzt? Meinste kann das an der Extra V. liegen ?
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX 2.0 Release Version
[Re: rvL_eXile]
#71642
09/16/06 13:53
09/16/06 13:53
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Und manche Entity´s sind im WED Total an falscher stelle aber wenn ich das dann builde dann sind sie komischerweise da wo sie auch sein sollen
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX 2.0 Release Version
[Re: oliver2s]
#71644
09/16/06 13:55
09/16/06 13:55
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Ja die sind dann auch in der Luft !!! Achja wenn ich mit der 6.31.4 Exportiere ist ja ganz untenm im Script "cl_updatehull" davon bekomm ich nen error aber bei der 6.40.5 nicht mehr
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX 2.0 Release Version
[Re: oliver2s]
#71646
09/16/06 14:01
09/16/06 14:01
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Ja ich benutze zur Zeit 6.40.5 dann öffne ich einfach die exportierte Datei mit dem WED und Builde fertig...
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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