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Re: IceX 2.0 Release Version [Re: Frits] #71637
09/03/06 20:59
09/03/06 20:59
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Are you sure you've changed the formats too? It's strange, because a similar effect works here with me, transparent water on a multitextured terrain, no z-sorting issues .... Oww, and trust me guys, the formats DO matter,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: IceX 2.0 Release Version [Re: PHeMoX] #71638
09/04/06 12:59
09/04/06 12:59
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I have tried something else.
I thought maybe I can import the water model in IceX. No, it gave an error wrong mdl format and the complete program (that is IceX) disappears from the screen (strange behaviour for such an error).
Then I imported a player to IceX, export it as WMP file and opened it in WED.
When I tried to apply an action to the player, the player has already an action attached to it (same action that is attached to all the items you import and paste to the level in IceX).

When I work The other way around (making a level in IceX, export it as a WMP file and opened it in WED) I can add items like a prefab, but when I run the level that item is not visible at all but it is there because the player can bump into it.

Now some thoughts comes to my mind;
a. is IceX usable in combination with entities of WED
b. are there still some things to be done for the maker of IceX
c. am I doing it completely wrong

Don't misunderstand me, for designing an outdoor level it works like a charm.
But for the rest, I think I give up.

Some advice please,

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: IceX 2.0 Release Version [Re: Frits] #71639
09/16/06 07:57
09/16/06 07:57
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hi Oliver,

Mir ist aufgefallen das wenn ich ein Level mit ICEX2.0 erstelle und dann mit dem WED öffne das einige (wenn nicht sogar alle) entitys in der Luft schweben... Woher kann dies kommen? Wenn wichtig sein wollte ich benutze die A6 Etra 6.40 ist aber auch bei der 6.31 so

cYa Angel


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #71640
09/16/06 13:42
09/16/06 13:42
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wenn die Entities im WED in der Luft schweben, Ingame dann aber an der richtigen Stelle sind dann kanns nur an WED liegen.

Re: IceX 2.0 Release Version [Re: oliver2s] #71641
09/16/06 13:52
09/16/06 13:52
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Wie jetzt? Meinste kann das an der Extra V. liegen ?


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #71642
09/16/06 13:53
09/16/06 13:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Und manche Entity´s sind im WED Total an falscher stelle aber wenn ich das dann builde dann sind sie komischerweise da wo sie auch sein sollen


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #71643
09/16/06 13:53
09/16/06 13:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wenn du dein Level von WED aus startest, sind dann im Spiel die Entities an der richtigen Position oder immer noch in der Luft? Wenn NEIN, dann liegt einfach am WED, nicht an der Extra.

Re: IceX 2.0 Release Version [Re: oliver2s] #71644
09/16/06 13:55
09/16/06 13:55
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ja die sind dann auch in der Luft !!! Achja wenn ich mit der 6.31.4 Exportiere ist ja ganz untenm im Script "cl_updatehull" davon bekomm ich nen error aber bei der 6.40.5 nicht mehr


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #71645
09/16/06 14:00
09/16/06 14:00
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wählst du in IceX beim Export die richtige Version aus (6.3 oder 6.4) und öffnest dann den entsprechenen WED?

Re: IceX 2.0 Release Version [Re: oliver2s] #71646
09/16/06 14:01
09/16/06 14:01
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ja ich benutze zur Zeit 6.40.5 dann öffne ich einfach die exportierte Datei mit dem WED und Builde fertig...


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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