|
|
Re: restricting mouse movement inside windowed mod
[Re: William]
#72250
04/27/06 14:55
04/27/06 14:55
|
Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
Quote:
Yes, this would be a very good option to have. I find it to be rather annoying to now and then, but in an rts it must be really tough. 
P.S - Since I know your creating a multiplayer game ulf(wouldn't post this otherwise), i'm gonna also reccomend Conitec create 2 little check boxs in the run-time box. One adds "-sv" the other "-cl" to the command line. My fingers hurt from typing and deleting the "-sv" every test. There, finally reccomended 2 small little annoyences I was to lazy to create a new thread for.
Hey I know this problem, although I dropped any work with multiplayer 
Simple solution (at least for development): Create two different desktop shortcuts 
|
|
|
|