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Re: Replace MED [Re: FBL] #72531
05/06/06 15:23
05/06/06 15:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Funny, how this thread turned out, from a "Replace MED" to a "Please improve MED"!

Re: Replace MED [Re: Pappenheimer] #72532
05/07/06 18:39
05/07/06 18:39
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
True indeed
However, this is of course related to the thread's original topic - we don't want to replace it, thus we want to have some improvements on it!


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Replace MED [Re: Thomas_Nitschke] #72533
05/12/06 19:18
05/12/06 19:18
Joined: Oct 2003
Posts: 246
A
Alberto Offline
Member
Alberto  Offline
Member
A

Joined: Oct 2003
Posts: 246
In my opinion MED should focus on animating and texturing rather then modelling
For example including some prefabricated animations
Modelling needs skill ,it is not just a matter of having a good tool
Also animation need skill of course but just a few type of animations are really very hard to make
Also you can find a lot of cheap models on the web while it is almost impossible to find the animation you are looking for
Sometime ago the author of Chartographi shop offered his new world editor
Although I like CS I think that WED is also fine.
However he produces also an excellent but unfinished animator tool
3DSG and CS might shake hands
MED is really poor in my opinion

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