My level compiles quickly in preview mode, but when I uncheck preview it stops while calculating visibility. I only have a few lights. There are about 2000 portals.
Please help if you can.
Rod
Re: Why won't my level compile?#7263 10/23/0103:1110/23/0103:11
Generally the answer is no. If you use a lot of WED geometry a 'no preview' build will run faster due to the visibility calculations WWMP2WMB.exe will perform. However, you only have to do one 'no preview' build when you are ready to compile the finished level. Until then do all your builds with the 'preview' box checked.
In addition, If you are satisfied with the performance on a 'preview' build then you can most certainly publish and go with that but one last 'no preview' compile would probably be worth the effort when going to final release.
Re: Why won't my level compile?#7267 10/24/0104:1210/24/0104:12
quote:Originally posted by JazzDude: Why should I wait 12 hours for it to compile without preview checked?
Because a non-preview level will run faster. One overnight (or weekend) build at the end of your development cycle is worth it. But you can publish a "preview" level if you like.