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Re: level problem [Re: Michael_Schwarz] #74127
05/13/06 23:13
05/13/06 23:13
Joined: May 2006
Posts: 13
W
Werie666 Offline OP
Newbie
Werie666  Offline OP
Newbie
W

Joined: May 2006
Posts: 13
A6, not the latest version. 6.20..

Re: level problem [Re: Werie666] #74128
05/13/06 23:22
05/13/06 23:22
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
maybe you should update to the latest version 6.40.4

anyway, i dont see any reason why it shouldnt work (or were skycubes integrated on a later version than 6.2?)


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: level problem [Re: Michael_Schwarz] #74129
05/13/06 23:25
05/13/06 23:25
Joined: May 2006
Posts: 13
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Werie666 Offline OP
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Werie666  Offline OP
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Joined: May 2006
Posts: 13
I can set the propertie "sky" on at the properties. Object properties -> <block> tab -> surfaces.

And I used a hollow block. Is this right?

Re: level problem [Re: Werie666] #74130
05/14/06 09:19
05/14/06 09:19
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
all u gotta do is make a big block around the whole level , hollow it , then add a sky texture to it , any sky texture , use one of the ones included in the gamestudio wads that come with the engine , then before ur main copy and paste the code code on the bottom of this post , your_skycube_name+6.tga would be the name of ur skycube texture ,
i.e. blue_sky+6.tga , dont forget to name it with a +6 at the end. Your texture should consist of a tga texture thats made of 6 images put one after the other , so the resolution should be something like , 1536x256 , if u dont know what a skycube texture is or lookz like u should be able to find some freeones somewhere here on the forums or in the recourses , or GameBeep.com , i think they have a coupel skycube freebies on there.

sky cubesky
{
type = <your_skycube_name+6.tga>;
layer = 3;
material = mat_sky;
flags = cube,visible;
}

Last edited by Why_Do_I_Die; 05/14/06 09:21.
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