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level problem
#74117
05/13/06 18:33
05/13/06 18:33
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Joined: May 2006
Posts: 13
Werie666
OP
Newbie
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OP
Newbie
Joined: May 2006
Posts: 13
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Hello folks, I have a problem, I'm creating a level that is in space. You see everywhere starts behind you but when you look down there must be a big planet.  Screenshot how it looks now:  Does someone know how I can make it zo the texture doesn't repeate and stretch to fit the block? thanks! //edit Ow and how can I change that ugly blue thing in the middle and set another gun? :-) I'm using the a6 templates.
Last edited by Werie666; 05/13/06 18:35.
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Re: level problem
[Re: Werie666]
#74120
05/13/06 21:09
05/13/06 21:09
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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in wed theres a button in the texture options, it has "F" on it, that scales and fits the texture right on, anyway.
Making that enviorement with blocks is a bad way, you should use a skycube instead.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: level problem
[Re: Michael_Schwarz]
#74121
05/13/06 21:16
05/13/06 21:16
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Joined: May 2006
Posts: 13
Werie666
OP
Newbie
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OP
Newbie
Joined: May 2006
Posts: 13
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skycube, never thought about that. :-) Let's try it. Ow I never used skycubes? is it difficult?  Let's search some tutorials!
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Re: level problem
[Re: Werie666]
#74122
05/13/06 21:25
05/13/06 21:25
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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the only thing you have to do is to create a skycube texture and texture it to the cube sourrounding your level from the manual: If it's width is six times it's height, the texture is used for a sky cube around the level (see second image). For displaying the sky cube in the 3D window, activate 'Sky Cube' in Preferences -> Advanced.
The sprite image must consist of 6 adjacent square frames in the following order: west, north, east, south, down, up. Thus its file name must end with '+6' and its width must be six times larger than its height. Each frame should be a power of 2 in size, like 512x512. The frames must be tiled in a way that they can be wrapped around a cube. A lot of sky cube images can be found at game artwork pages like http://www.wadfather.com. The sky sprite image can be put together by adding the single cube images in the order bk, rt, ft, lf, dn, up from left to right.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: level problem
[Re: Werie666]
#74124
05/13/06 22:57
05/13/06 22:57
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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did you call your skycube-texture
sky[anynamehere]+6
?
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: level problem
[Re: Werie666]
#74126
05/13/06 23:11
05/13/06 23:11
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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you must be making something wrong then.
just a total stupid question: do you have A6 or A5?
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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