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Re: A couple questions....
[Re: sheppyboy2000]
#74481
05/17/06 01:46
05/17/06 01:46
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
1. How possible is it for three guys with no programing experience to create something like Starfox for GCN but without the land missions?
I, too, began with absolutely no programming experience. I had a hard enough time just writing a program to add 2+3. Today, I made a 2D game with Gamestudio and it's about 80% finished. Gamestudio doesn't have anything directly for 2D games, so I ended up making my own script and system. The programming language is easy to catch onto. Just remember the first statement in my signature, it's a useful statement for any beginner, even for myself.
Quote:
2. What's the usual limit on Polygons from objects like in the game style mentioned above that this engine can handle?
Thanks for any help you all can provide.
The limit is from DirectX. Given the usual 2:1 triangles:vertices ratio, the limit is 131,070 triangles. For the most detail and the best performance, have your models between 2000 and 5000 polygons, according to a benchmarking experiment I did. The actual limit on the number of triangles is not exactly known, but it's 2^65533 (about 2.5E19727) at the absolute highest. From my benchmarking experiment, I plotted the values on a logarithmic graph and got this:

"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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